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Basic Information

  • Moveset: Diao Chan
  • Advanced Skill: Rally - Slowly recovers the life of allied troops, lieutenants, officers, and generals (if present in battle). Does not regen life of allied players.

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Name 41(5) 37(1) 31(3) 150(6) 170(2) 135 155 1.0

Upgrade Stats

Level Name Attack Damage Defense Life Musou
5 1 3 6 2
1 Twin Maces +29 +15 +25 +34 +20
2 Graceful Maces +32 +18 +28 +37 +23
3 Royal Maces +35 +21 +31 +40 +26
4 Enchantress +38 +24 +34 +43 +29
5 Diva +41 +27 +37 +46 +32
6 True Diva +44 +30 +40 +49 +35

Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots).

Pictures

Twin Maces/Graceful Maces Royal Maces
TwinMaces1 TwinMaces2
Enchantress (True) Diva
TwinMaces3 TwinMaces4

Weapon Info

Twin Maces Weapons forged with heads made of metal based on a shaft.
Graceful Maces Twin Maces made with heavier heads.
Royal Maces Maces believed to resemble a Confederate rose, being beautiful and deadly.
Enchantress Beautifully decorated maces, it is hard to believe that these are deadly weapons.
Diva Maces with beautiful gold decorations. Believed to have been used by a warrior-princess.
True Diva Legendary maces of great beauty and deadliness.

Emblems

Thrust Back flip (C1) or kneel down (C6) followed by a wind cone thrown forward.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C1 O C6
Pierce 360 attack ending in a back strike then repeated for a forward strike.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O (C1 last hit, C6 both hits)
Crescent Jump to slam the ground with your legs creating an AoE effect.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O
Moon Spins with maces outward and moves slightly. Small range.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O O
Fan Input 1 - Throw two blue projectile disks infront to the left and right. Diao Chans original C6.
Input 2 - Does a sliding kick forward, similar to Diao Chan's original C1.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O
Eclipse Hop to slam both Maces on the ground creating a shockwave.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O

Moveset

Charge 2 Hopping upward strike.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Charge 3 Does one vertical strike then a horizontal strike. Finishes with an upside down strike then a hopping frontal sweep.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit) O (Last hit) O
Charge 4 Frontal strike to the right with both Maces followed by a kick to the right.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit) O (Last hit)
Charge 5 Frontal petal tornado launcher.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Dash Attack Does a forward flipping kick.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Normal Frontal swing to the right.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Charge Does a flip midair and dash forward then plunges down making a shockwave that even hit enemies in the air.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Evolution N1>N2>N3>C4
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (C4) O (N3) O (C4 last hit)

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knock back - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Siege Damage

This section is for the number of attacks will land on structures and juggernauts when used on them.

Attack Structure Juggernaut
Thrust 0 1
Pierce 2
Crescent 0 1
Moon 1
Fan 0/1 1/2
Eclipse 0 1
Charge 2 1
Charge 3 4/6/8
Charge 4 2
Charge 5 0 1
Dash Attack 1
Jump Normal 1
Jump Charge 0 1
Evolution 5

Unrivaled Generals Moveset

This section is to list any differences in moveset if you are using a Spirit of the general or the chance you become the general from a Musou Soul during Survival Match.

  • Differences from normal moveset
    C1 does a sliding kick forward.
  • Emblems to mimic Generals moveset
    #6: Fan


Musou

Type Mobility Juggles Finisher does Description
Musou Good Yes Knockback A rotating series of kicks. Ends with a front flip using both Maces to knock the enemy away.
True Musou Juggle Ends with a kick upward creating a large tornado infront.

Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.


Musou Length

Musou Stat 170-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits ??/?? ??/?? ??/?? ??/?? ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
12 8 8 10 12 17 20 10 10 10 15+15e 10 12 17 (10+10)*N+12+12e 17+15e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
3e 5e 8+17e 17e+17e 12e 14e 15e 17e (10e+10e)+20e 12e 18*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
43320 25 1 in Max Temper, 1 in Attack Upgrade, 1 in Damage Upgrade Thrust Any O O O Fire or Wind Standard Capture build.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
30000 6 5 in Base Speed Crescent or Moon Any None 4 open slots for random speed boosts with more than enough Attack to one shot a group of troops. Use a Time/Eternity Scroll for longer speed boost.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
40332 25 2 in Attack Upgrade, 1 in Max Temper Thrust Any O Fire or Wind Standard Confront build.
50320 24 2 in Attack Upgrade Thrust Crescent or Eclipse O Any but vorpal Highly offensive and versatile build, sacrificing surviveability, but still capable of surviving any single musou spammer. Dependent on elements.
50320 24 2 in Attack Upgrade Moon Fan O Lightning or Wind 1/2 hit KO type of build, with weaker but harder to interrupt C1.
40420 23 1 in Attack Upgrade and 1 in Defense Upgrade. Thrust Moon, Fan or Eclipse O Any but Vorpal Snipe with Thrust. JC to evade attacks.
00540 25 Your choice + 1 in Max Temper Any Any O O Vorpal Vorpal Tank build.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in attack, 3 stars in damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou.