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Basic Information

  • Moveset: Original
  • Advance Skill: Drain Guard - Successfully blocked attacks will disrupt your opponent's stance and decrease their Musou Gauge.

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Ogre's Fist 50(1) 42(6) 40(5) 180(3) 120(2) 115 120 1.3

Upgrade Stats

Level Name Attack Damage Defense Life Musou
1 6 5 3 2
1 Ogre's Fist +21 +33 +31 +28 +23
2 Giant Fist +24 +36 +34 +31 +26
3 Goliath Fist +27 +39 +37 +34 +29
4 Titan Fist +30 +42 +40 +37 +32
5 Colossus Fist +33 +45 +43 +40 +35
6 True Colossus Fist +36 +48 +46 +43 +38
7 +39 +51 +49 +46 +41

Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. Level 7 weapons may vary in upgrade stats by +/- 2. (The numbers under the stat columns indicate the upgrade slots).

Pictures

Ogre's Fist/Giant Fist Goliath Fist Titan Fist
OgreFist1 OgreFist2 OgreFist3
(True) Colossus Fist R7
OgreFist4 OgreFist5

Weapon Info

Ogre's Fist An exceptionally heavy mechanical shield glove.
Giant Fist A shield glove with the steel pads strengthened and damage output increased.
Goliath Fist A shield gloves that is difficult to master but powerful enough to break the chin of an ogre.
Titan Fist A fearsome shield gloves capable of easily breaking down a wall.
Colossus Fist A shield glove with an ability to damage that is compared with the anger of a god.
True Colossus Fist A shield glove so powerful, it is said there is nothing it cannot break. The very symbol of power.
R7 ???

Emblems & Moveset

Emblems

Thrust Input 1 - Forward punch.
Input 2 - More forceful short dashing punch.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Strong, both inputs) O Input 1 - 1
Input 2 - 0
1
Pierce Stomp backwards creating a small AoE, then flip and stomp forward creating a fissure line.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Both hits) O(C1 fissureC6 both hits) 0 2
Crescent Dig up a stone pillar with the Fist.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O C6 C6 0 1
Moon Right hook with a slash trail then pound the ground in front.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Hook) O(Smash) C6(Smash) 0 2
Fan Input 1 - Left backhand then right backhand.
Input 2 - Two spinning kicks in mid-air.
Input 3 - Uppercut unleashing a stone pillar then a punch to the ground creating an AoE earthquake forward.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Input 1 both hits) O(Input 2 & 3) O(Input 2 & 3) O(Input 1) 0 2-6
Eclipse Pound the ground creating an AoE, then set an explosion within the same radius.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O
(Explosion)
O
(Explosion)
O(Both hits) O
(Pound)
Collapse
(Pound)
0 2

Moveset

Charge 2 Sideways uppercut.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 1
Charge 3 Right and left hooks. Ends with a forward gut jab.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Jab) O(Jab) 5/7/9
Charge 4 Slam your back into your target.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O O 0 1
Charge 5 Stomp the ground creating an earthquake in front.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O O 0 1
Dash Attack Two spinning kicks on the right.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Both hits) 2
Jump Normal Right hook.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 1
Jump Charge Punch the ground.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 0 1
Evolution E6>N2>N3>C4
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(C4) O(N3) O 2 4

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Structure - Number of times this attack will hit structures such as Towers, Urns, Gunpowder cases etc.
  • Juggernaut - Number of times this attack will hit Juggernauts.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Musou

Type Mobility Juggles Finisher does Description
Musou None Yes Knockback Rapid punches aimed upward, Ends with a jumping punch forward.
True Musou Musou with added fire damage. Ends with an uppercut and a quick stomp in place followed by 4 punches and an explosive right hook.

Musou Length

Musou Stat 120-122 ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits 21/28 ??/?? ??/?? ??/?? ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
12+12 12 12 14 16 19 22 17 12 14 20 8 12 17 5+7+(7+7)*N+10e 17e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
18e/20e 22e/25e 8+10e 10e+12e 15 18e 10+12 12+15e 10*2(+10e*2)(10e+15e) 12e+15e 4*N+4+20 4*N+4+3*7+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in attack, 3 stars in damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

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