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Basic InformationEdit

  • Moveset: Xing Cai
  • Advance Skill: Recovery Guard - Doubles your Defense and restores life for successful blocks. Works against the Berserk Advance as well.

Basic StatsEdit

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Name 46(2) 40(1) 40(5) 170(6) 150(3) 120 135 1.1

Upgrade StatsEdit

Level Name Attack Damage Defense Life Musou
2 1 5 6 3
1 Long Fork +22 +20 +30 +34 +25
2 Heavy Long Fork +25 +23 +33 +37 +28
3 Cobra Fork +28 +26 +36 +40 +31
4 Sacred Light +31 +29 +39 +43 +34
5 Ambition +34 +32 +42 +46 +37
6 True Ambition +37 +35 +45 +49 +40

Note: The above values are averages. Some weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots)

PicturesEdit

(Heavy) Long Fork Cobra Fork
LongFork1 LongFork2
Sacred Light (True) Ambition
LongFork3 LongFork4

Weapon InfoEdit

Long Fork This weapon combines a shield and short pike to allow for both offense and defense.
Heavy Long Fork The Long Fork has been enhanced Defense and Attack and is easier to use.
Cobra Fork It has a large blade, and is both quick and powerful.
Sacred Light The Long Fork fells enemies at the speed of light. Only a skilled warrior can wield it.
Ambition It shines with the glory of the sun to light up the battlefield.
True Ambition ???

Emblems & MovesetEdit

EmblemsEdit

Thrust Back flip releasing a ground projectile forward. C6 executes faster than C1.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
C1 O Collapse
Pierce Spin Fork while arching back then stab the ground in front.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O(Spin) C6(Stab) Knockdown(Stab)
Crescent Thrust shield forward.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C6 O
Moon Input 1 - Hopping shield swing to the right. Xing Cai's original C1.
Input 2 - Raise shield up creating a shockwave.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O(Input 1) C6(Input 2) Collapse(Input 2)
Fan Throw shield up then swing the Fork to the left catching the shield. Xing Cai's original C6.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O(Strong) O O
Eclipse Shield swing to the right, two counterclockwise spins with shield held out, then crouch jabbing the end of the Fork on the ground creating an AoE lightning storm.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O(Swing and lightning storm) (Spins) O(Spins and lightning storm) O(Swing and spins)

Emblem EvaluationEdit

Mode C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Good Good Bad Good Bad Ok Bad Bad Good Good
Defeat/Capture Bad Excellent Bad Good Bad Ok Bad Bad Ok Good

MovesetEdit

Charge 2 Upward shield swing.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Charge 3 Spinning frontal swing to the right.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O(Last hit) O(Last hit)
Charge 4 Input 1 - Frontal swing to the right with the Fork.
Input 2 - Throw the shield in an arc in front.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O(Input 2) O(Input 2)
Charge 5 Shoot a wind cone forward form the Fork.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Dash Attack Short shield thrust followed by a shockwave as you slide forward.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O(Both hits)
Jump Normal Swing to the right.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Charge Dive downward at an angle planting the Fork in the ground.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Evolution N2>N3>C4
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O(C4) O(N3) O

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

MusouEdit

Type Mobility Juggles Finisher does Description
Musou None Yes Knockback Frontal swings to the right and left, Ends with a spinning right swing.
True Musou Juggle, Juggle Knockback Musou with added fire damage. Ends with a frontal swing to the right then a short drill spin forward with an explosion.

Musou LengthEdit

Musou Stat 150-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits 7/?? ??/?? ??/?? ??/?? ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video DemonstrationEdit

Video
Insert Video here

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
6+8 8 8 10 12 17 20 10 10 14 17 8 12 17 10+(10+10)N+15e 17+20e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
12e 14e 7+8 10+10e 14 16e 5+8 8+10e 18e 9+6e+16e 15N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

General TransformationEdit

When you transform into Xing Cai your moveset will include the following

Charge 1 Moon Emblem
Charge 6 Fan Emblem

Temper BuildsEdit

Capture/Showdown/DestroyEdit

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

DefeatEdit

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
40000 10 5 in Base Speed Pierce Any None 4 open slots for random speed boosts with more than enough Attack to one shot a group of troops. Use a Time/Eternity Scroll for longer speed boost.
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Confront/Survival MatchEdit

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in attack, 3 stars in damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

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