Dynasty Warriors Online Eng Wiki
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Basic Information

  • Moveset: Original
  • Advance Skill: Thunderclap - Dashing (wind flow after running a few steps) will produce an aura around you dealing damage to enemies.

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Jamadhar 47(3) 41(5) 27(1) 140(6) 160(2) 140 140 1.3

Upgrade Stats

Level Name Attack Damage Defense Life Musou
3 5 1 6 2
1 Jamadhar +25 +33 +17 +36 +21
2 New Jamadhar +28 +36 +20 +39 +24
3 Fine Jamadhar +31 +39 +23 +42 +27
4 Jewelled Jamadhar +34 +42 +26 +45 +30
5 White Flame Blade +37 +45 +29 +48 +33
6 True White Flame Blade +40 +48 +32 +51 +36

Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots).

Pictures

(New) Jamadhar Fine Jamadhar
Jamadhar1 Jamadhar2
Jewelled Jamadhar (True) White Flame Blade
Jamadhar3 Jamadhar4

Weapon Info

Jamadhar A blade designed more for piercing than slashing.
New Jamadhar An improved weapon modified for more power and to cause less stress on the user's joints.
Fine Jamadhar A blade strengthened by a talented smith. Characterized by floating white patterns.
Jewelled Jamadhar A blade with designs and jewels. It has value as a work of art as well.
White Flame Blade ???
True White Flame Blade ???

Emblems

Thrust Right hand thrust forward with a large blade projection in front.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C1 O C6
Pierce Place a mine in front and behind, they will explode upon contact or in 10 seconds.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O Fire C6
Crescent Place 2 mines on the ground then roll backwards. C6 plants 4 mines. Upon exploding they will send a fire stream in the outward diagonal of their position.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O O (Before mines are placed) O
Moon Spin jump upward with circular slash trails under you, when you land you throw 4 knives outward.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Slashes) C6 (Both hits) Collapse (Knives)
Fan Swing your arms to the right, left then right throwing a slash trails forward which each swing.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit) O (All hits)
Eclipse Jump to stomp on the ground creating an explosive AoE around you.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O Fire

Moveset

Charge 2 Uppercut with the Jamadhar.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Charge 3 Rapid stabs forward, ends with a swing to the left.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit) O (Last hit)
Charge 4 Downward angled spins with both Jamadhars held out ends with an outward swing.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit) O (Last hit)
Charge 5 Spin jump upward with circular slash trails underneath.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Dash Attack Outward frontal swing.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Normal Outward frontal swing.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Charge Downward dive.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Evolution N1>N2>N3>C4
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (C4) O (N3) O

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knock back - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Siege Damage

This section is for the number of attacks will land on structures and juggernauts when used on them.

Attack Structure Juggernaut
Thrust 0 1
Pierce 0 3
Crescent 0 2 (C1), 4 (C6)
Moon 0 2
Fan 0 3
Eclipse 0 1
Charge 2 1
Charge 3 7/13/19
Charge 4 4
Charge 5 0 1
Dash Attack 1
Jump Normal 1
Jump Charge 0 1
Evolution 7

Musou

Type Mobility Juggles Finisher does Description
Musou None No Knockback Rapid forward stabs, Ends with an uppercut with a blue trail.
True Musou Ends with a corkscrew dive forward.

Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different. Additonally unlike other ground musous (Noble Sword, Apex Blade, etc.) once the target is dead they will be pushed out of the Jamadhars reach.


Musou Length

Musou Stat 160-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits ??/?? ??/?? ??/?? ??/?? ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
12 8 8 10 12 17 20 10 12 14 5*4+8 8 7 17 5+(3*5)*N+10e 3*4+6e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
18e 20e (3F*3)+(3F*3) (5F*3)+(5F*3) 8F+8F 12F+12F+12F+12F 10+8 12e+10e 10e+10e+10e 12F 4*N+15 4*N+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
42330 25 2 in Attack Upgrade + 1 in Max Temper Moon Any O O O Any except Vorpal Standard apture build.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
40000 10 5 in Base Speed Moon Any None 4 open slots for random speed boosts with more than enough Attack to one shot a group of troops. Use a Time/Eternity Scroll for longer speed boost.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

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