FANDOM


Basic Information

  • Moveset: Huang Gai
  • Advance Skill: Godly Hammer - Can use true musou regardless of health and doubles the attack power of musou. Can be stacked with attack x2.


Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Iron Rod 45(5) 49(2) 35(1) 190(3) 140(6) 110 130 1.0


Upgrade Stats

Level Name Attack Damage Defense Life Musou
5 2 1 3 6
1 Iron Rod +31 +21 +16 +27 +34
2 Death Rod +34 +24 +19 +30 +37
3 Great Rod +37 +27 +22 +33 +40
4 Shadow Rod +40 +30 +25 +36 +43
5 Dark Shadow +43 +33 +28 +39 +46
6 True Dark Shadow +46 +36 +31 +42 +49

Note: The above values are averages. Some weapons found in battle may vary in upgrade stats by +/-1. (The numbers under the stat columns indicate the upgrade slots)

Pictures

Iron Rod/Death Rod Great Rod
IronRod1 IronRod2
Shadow Rod (True) Dark Shadow
IronRod3 IronRod4

Weapon Info

Iron Rod A rod made of metal. The joints cause it to strike harder.
Death Rod An iron rod carefully forged to become stronger.
Great Rod An iron rod made from quality materials that can cause great damage.
Shadow Rod A powerful rod, said to be able to stop the flow of the Chang Jiang river.
Dark Shadow A rod so powerful, it can stop not only rivers, but seas as well.
True Dark Shadow The ultimate rod, able to split even the great oceans.

Emblems

Thrust Powerful downward swing.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O
Pierce Windup swing followed by an upward swing to the left. Press charge again for an upward swing to the right.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (All 3 hits) O (All 3 hits)
Crescent Frontal kick to the left.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O
Moon Place a bomb that takes 3 seconds to explode. Press it again before the first animation ends and you will throw it causing it to explode on contact. Huang Gais original C1.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O Fire O
Fan Frontal upward swing to the right.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O (Knockdown)
Eclipse Small hop to slam the Rod on the ground creating an AoE effect.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O (Knockdown)

Moveset

Charge 2 Small uppercut with the shield hand.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Charge 3 Side kicks from the right and left. Ends with an upwards shield smack.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit) O (Last hit) O (All hits)
Charge 4 Frontal swipe to the left.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O O
Charge 5 Smash the ground causing an explosion. Can hit behind opponents.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O Fire
Dash Attack Charge forward while ramming with the shield.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Normal Downward swing to the left.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Charge Throws a bomb down and forward landing a short distance away from you. Cannot be blocked.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O Fire
Evolution N3>N4>N5>N6
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (N6) O (N5) O

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knock back - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.
  • All bombs, aside from true musou cannot kill under any circumstance, but will damage all friends and enemies.

Siege Damage

This section is for the number of attacks will land on structures and juggernauts when used on them.

Attack Structure Juggernaut
Thrust 1
Pierce 3
Crescent 1
Moon 0 1
Fan 1
Eclipse 0 1
Charge 2 1
Charge 3 4/6/8
Charge 4 1
Charge 5 0 1
Dash Attack 1
Jump Normal 1
Jump Charge 0 1
Evolution 4

Unrivaled Generals Moveset

This section is to list any differences in moveset if you are using a Spirit of the general or the chance you become the general from a Musou Soul during Survival Match.

  • Differences from normal moveset
    Charge 3 is rising front kicks instead of side kicks.
    Charge 5 doesn't launch the enemy straight up.
    Charge 6 slams the Rod on the ground to the right causing an AoE.
    Musou doesn't have extended reach like player Iron Rods.
  • Emblems to mimic Generals moveset
    E1: Moon


Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Good Yes Knockback Take swipes left and right while walking forward. Ends with a strike from to the left that covers the whole front.
True Musou Ends by throwing five bombs in front that all explode as they hit the ground. They land a distance in front of you so you are open to enemy players who run in while you're throwing.

Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.


Musou Length

Musou Stat 140-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits(Regular/True) 7/9 ?? ?? ?? ?? ??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
12 8 8 10 12 17 20 10 12 17 20 8 12F 17 (12+12)*N+12+20e 17e 15F
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
20e 15e+15e+20e 18e+15e+20e 20e 12F 15e 12e 12*N+15
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
43230 25 Your choice + 1 in Max Temper Thrust or Pierce Any except Moon O O Ice Standard capture build.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
30000 6 5 in Base Speed Any Any None Enough attack to one shot troops using C5 with less strain on upgrading. 4 open slots for random speed boosts with more than enough Attack to one shot a group of troops. Use a Time/Eternity Scroll for longer speed boost.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
50312 25 2 in Attack Upgrade, 1 in Max Temper Thrust or Pierce Any O O Ice Highly offensive build. Godly Hammer people into oblivion.
40323 25 2 in Attack Upgrade, 1 in Max Temper Thrust, Pierce or Moon Any O O Ice Well rounded build with more life so your survive more. Kill people with Godly Hammer.
40005 25 2 in Attack Upgrade, 1 in Max Temper Any Any O Any A "glass cannon" build. No upgrades in musou to keep the musou bar short+high filling rate to keep you almost always with a full musou at any time.
00540 25 Depends on playstyle, 1 in Max Temper Thrust, Pierce or Crescent Any except Moon O Vorpal Vorpal build. Pierce needs Ice support for full damage on frozen targets.
30224 24 2 in Musou Upgrade Thrust Moon O O Fire Musou Build.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

Tips

Combos

A good combo to do while facing any NPC, aside from musou generals, is C5 then juggle with C3. Any human player would be able to recover out of this in the air, but none of the NPCs know how to recover. C5 has a natural fire element and launches enemies in the air, and if you are a close enough you can make the blast appear behind them. After they are in the air you can use C3 to juggle them while they are still on fire, the fire does not go out as long as the enemy in question does not air recover or lay on the ground, this will cause extra damage while you are juggling them. This is useful for NPC commanders, fill in or otherwise, or named NPCs, mainly officers.

C3 strings > (Godly Hammer on) Musou - This combo shows the most effectiveness against granite Twin Picks, which the C3 should have bring down most of the life gauge. Followed up by musou (powered with Godly Hammer) should get enough hits to kill.

PvP/Confront

The C3 is very powerful and has one of the highest damage values in the game. If the opponent blocks your combo use the C5 as it can hit behind an opponent. However, be aware that the C5 can be blocked if they turn around at the right time and block.

Note: As of Heavenly Strike update bombs no longer break super armor. They used to have musou power attack type, but have been debuffed to charge attack power since the update.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.