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Basic Information

  • Moveset: Dian Wei
  • Advanced Skill: Aggression - Triples your attack. Can stack with Attack x2.


Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Hand Axe 52(1) 45(3) 36(5) 160(6) 140(2) 100 125 1.3

Upgrade Stats

Level Name Attack Damage Defense Life Musou
1 3 5 6 2
1 Hand Axe +22 +23 +27 +29 +24
2 Superior Axe +25 +26 +30 +32 +27
3 Strike Axe +28 +29 +33 +35 +30
4 Boar Axe +31 +32 +36 +38 +33
5 Mad Bull +34 +35 +39 +41 +36
6 True Mad Bull +37 +38 +42 +44 +39

Note: The above values are averages. Some weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots)

Pictures

Hand Axe/Superior Axe Strike Axe
HandAxe1 HandAxe2
Boar Axe (True) Mad Bull
HandAxe3 HandAxe4

Weapon Info

Hand Axe An axe with a short handle that has been modified for battle.
Superior Axe A Hand Axe that has been made heavier to cause more damage.
Strike Axe An axe designed for swift movements.
Boar Axe Designed for heavy strikes. It has a head of a bull on the top.
Mad Bull Wielding the power of the Mad Bull, this weapon can knock away enemies nearby.
True Mad Bull A great axe that is said to have been used by the legendary Dian Wei.

Emblems

Thrust Frontal upward swing to the right.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O O
Pierce Ground pound behind then infront.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Knockdown)
Crescent Quick frontal ground pound. Can hit very close enemies behind the user. C1 has a slight delay while C6 is instant.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Knockdown)
Moon 360 AoE around the characters body while arching back. C1 has a slight delay while C6 is instant. Dian Wei's original C1.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Knockdown)
Fan Frontal downward swing to the right.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O
Eclipse Hop to slam the Axe on the ground creating a shockwave.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O

Moveset

Charge 2 Swirling uppercut with Axe.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Charge 3 Downward chop forward. Ends with a frontal swing to the left.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit) O (Last hit) O (Chops)
Charge 4 Throws Axe in a frontal arc. Can be aimed. Can hit behind opponent.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O O
Charge 5 Swing Axe upward creating a frontal tornado.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Dash Attack Sliding headbutt.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Normal Swipe to the left.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Charge An Axe slam infront.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Evolution N1>N2>N3>C4
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (C4) O (N3) O

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knock back - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Siege Damage

This section is for the number of attacks will land on structures and juggernauts when used on them.

Attack Structure Juggernaut
Thrust 1
Pierce 0 2
Crescent 0 1
Moon 0 1
Fan 1
Eclipse 0 1
Charge 2 1
Charge 3 2/3/4
Charge 4 1
Charge 5 0 1
Dash Attack 1
Jump Normal 1
Jump Charge 0 1
Evolution 4

Unrivaled Generals Moveset

This section is to list any differences in moveset if you are using a Spirit of the general or the chance you become the general from a Musou Soul during Survival Match.

  • Differences from normal moveset
    Charge 6 does a fierce slam infront with the Axe head creating an AoE.
  • Emblems to mimic Generals moveset
    E1: Moon


Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Low No, each hit causes stun Knockback Walks forward performing a clothesline then an Axe swing. Ends with a 360 Axe swing.
True Musou Yes Juggle Ends with a quick Axe slam with an explosion effect.

Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.


Musou Length

Musou Stat 140-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits ??/?? ??/?? ??/?? ??/?? ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
18 8 8 10 12 17 20 10 10 15 20 15 12 20 15*N+20e 20e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
17e 10+10 12 10 12 10e 15*N+20 15*N+15F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
52300 24 Your choice Crescent Any O O O Lightning Standard Capture build, works in all modes and can be used to have KO judgement in your favor. Good for quick base caping and being a strong defender.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
30000 6 5 in Base Speed Crescent Any None 4 open slots for random speed boosts with more than enough Attack to one shot a group of troops. Use a Time/Eternity Scroll for longer speed boost.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
50320 24 2 in Attack Upgrade Thrust Any O Lightning Offensive build focused on stunning and massive damage.
50213 25 2 in Attack Upgrade and 1 in Max Temper Thrust Any O Lightning More offensive build to kill with Aggression and a long Musou.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

Tips

PvP/Confront

Hand Axe's C3 is arguably very overpowered if you have a decent amount of Attack Tempers. The downfall is that it chops downward and won't hit the enemy if you don't aim correctly. A common tactic for Hand Axe is to use Aggression and C4 plus lightning to stun the enemy, then use Thrust on the enemy while they are stunned. The C4 of the Hand Axe is tricky, you can control it and it will look different on your screen, but on the enemies screen it will always be thrown in the default trajectory. So the enemy may be hit by it, even if they don't see it hitting them on their screen.

Use Jump Charge to cancel an enemy's moves. You can also use the Crescent emblem to do this as well.

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