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Greatsword

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Basic Information

  • Moveset: Fu Xi
  • Advance Skill: Boundary - Able to guard from all directions, successful blocks reduce the timer, must be standing still.

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Greatsword 49(2) 35(5) 30(6) 180(3) 160(1) 110 130 1.6

Upgrade Stats

Level Name Attack Damage Defense Life Musou
2 5 6 3 1
1 Greatsword +23 +33 +34 +29 +15
2 Heavy Greatsword +26 +36 +37 +32 +18
3 Mighty Greatsword +29 +39 +40 +35 +21
4 Holy Greatsword +32 +42 +43 +38 +24
5 Fu Xi Greatsword +35 +45 +46 +41 +27
6 True Fu Xi Greatsword +38 +48 +49 +44 +30
7 +41 +51 +52 +47 +33

Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. Level 7 weapons may vary in upgrade stats by +/- 2. (The numbers under the stat columns indicate the upgrade slots).

Pictures

(Heavy) Greatsword Mighty Greatsword Holy Greatsword
Greatsword1 Greatsword2 Greatsword3
(True) Fu Xi Greatsword R7
Greatsword4 Greatsword5

Weapon Info

Greatsword A sword with a giant blade. Knock down multiple foes with a single sweep.
Heavy Greatsword A Greatsword with a hardened man-sized blade for inflicting greater damage.
Mighty Greatsword A might Greatsword that will pulverize just about anything with a single strike.
Holy Greatsword A Greatsword made with materials from the spirit world. It requires the ability to hold a weapon of unimaginable weight.
Fu Xi Greatsword A Greatsword created by Fu Xi, a resident of the spirit world. It houses a mysterious power.
True Fu Xi Greatsword ???
R7 ???

Emblems & Moveset

Emblems

Thrust Toss the Greatsword up and then it jams itself a short distance infront creating a Fire pillar.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O C1 Fire C6 0 1
Pierce Magically surf with your Greatsword.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O C1 C6 2
Crescent Upward swing to the right followed by a double spinning upward swing to the left ending with an air swing to the right.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Last swing) O(First 3 swings) O(Last swing) 4
Moon Plant the Greatsword in the ground calling a yellow energy rain around you.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O C6 Collapse 0 1
Fan Jab forward with the sword unleashing small fireball on the Greatsword and then shoot it forward a short distance. Multi input for more short blasts ending with an explosion.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O Fire(Multi input) 0 3-6
Eclipse Float in place to unleash a Fire pillar around you.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O O Fire 0 1

Moveset

Charge 2 Uppercut to the right
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O O 1
Charge 3 Forward stab with the Greatsword, ends with a swing to the right.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Swing) O(Swing) O(Stab) 2/3/4
Charge 4 Swing to the right.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O O 1
Charge 5 Jam the Greatsword into the ground creating an AoE.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O O 0 1
Dash Attack Swing to the left.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 1
Jump Normal Downward swing to the left.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 1
Jump Charge Front flip to slam the Greatsword on the ground.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 0 1
Evolution N1>N2>N3>C4
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(C4) O(N3) O 4

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Structure - Number of times this attack will hit structures such as Towers, Urns, Gunpowder cases etc.
  • Juggernaut - Number of times this attack will hit Juggernauts.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Musou

Type Mobility Juggles Finisher does Description
Musou Good Yes Knockback Counterclockwise spin with the sword held out, ends with a final spin with an AoE around you.
True Musou Juggle, Knockback Musou with added fire damage. Ends with a jump releasing an AoE followed by a Sword slam releasing an AoE.

Musou Length

Musou Stat 160-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits ??/?? ??/?? ??/?? ??/?? ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
12 8 8 10 12 17 20 10 10 15 18 8 12 17 12*N+15e 17e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
5F 7F 8+10 10e+12e 6+7+7+9 8+9+9+11e 10e 12e 5*3+18/5*3+5*N+10F 14F 15*N+15 15+N+15F+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
00000 0 5 in Base Speed Moon Any Vorpal Temperless KO build, 5 free slots for Max Speed Boosts.
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in attack, 3 stars in damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

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