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Basic Information

  • Moveset: Fu Xi
  • Advanced Skill: Boundary - Able to guard from all directions, successful blocks reduce the timer, must be standing still.

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Greatsword 49(2) 35(5) 30(6) 180(3) 160(1) 110 130 1.6

Upgrade Stats

Level Name Attack Damage Defense Life Musou
2 5 6 3 1
1 Greatsword +23 +33 +34 +29 +15
2 Heavy Greatsword +26 +36 +37 +32 +18
3 Mighty Greatsword +29 +39 +40 +35 +21
4 Holy Greatsword +32 +42 +43 +38 +24
5 Fu Xi Greatsword +35 +45 +46 +41 +27
6 True Fu Xi Greatsword +38 +48 +49 +44 +30

Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots).

Pictures

(Heavy) Greatsword Mighty Greatsword
Greatsword1 Greatsword2
Holy Greatsword (True) Fu Xi Greatsword
Greatsword3 Greatsword4

Weapon Info

Greatsword A sword with a giant blade. Knock down multiple foes with a single sweep.
Heavy Greatsword A Greatsword with a hardened man-sized blade for inflicting greater damage.
Mighty Greatsword A might Greatsword that will pulverize just about anything with a single strike.
Holy Greatsword A Greatsword made with materials from the spirit world. It requires the ability to hold a weapon of unimaginable weight.
Fu Xi Greatsword A Greatsword created by Fu Xi, a resident of the spirit world. It houses a mysterious power.
True Fu Xi Greatsword ???

Emblems

Thrust Toss the Greatsword up then it jams itself a short distance in front creating a Fire pillar.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C1 Fire C6
Pierce Magically surf with your Greatsword.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C1 C6
Crescent Upward swing to the right followed by a double spinning upward swing to the left ending with an air swing to the right.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Last swing) O (First 3 swings) O (Last swing)
Moon Plant the Greatsword in the ground calling a yellow energy rain around you.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C6 Collapse
Fan Jab forward with the sword unleashing small fireball on the Greatsword and then shoot it forward a short distance. Multi input for more short blasts ending with an explosion.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O Fire (Multi input)
Eclipse Float in place to unleash a Fire pillar around you.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O Fire

Moveset

Charge 2 Uppercut to the right
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Charge 3 Forward stab with the Greatsword, ends with a swing to the right.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Swing) O (Swing) O (Stab)
Charge 4 Swing to the right.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Charge 5 Jam the Greatsword into the ground creating an AoE.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Dash Attack Swing to the left.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Normal Downward swing to the left.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Charge Front flip to slam the Greatsword on the ground.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Evolution N1>N2>N3>C4
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (C4) O (N3) O

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knock back - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Siege Damage

This section is for the number of attacks will land on structures and juggernauts when used on them.

Attack Structure Juggernaut
Thrust 0 1
Pierce 2
Crescent 4
Moon 0 1
Fan 0 3-6
Eclipse 0 1
Charge 2 1
Charge 3 2/3/4
Charge 4 1
Charge 5 0 1
Dash Attack 1
Jump Normal 1
Jump Charge 0 1
Evolution 4

Unrivaled Generals Moveset

This section is to list any differences in moveset if you are using a Spirit of the general or the chance you become the general from a Musou Soul during Survival Match.

  • Differences from normal moveset
    Charge 1 is a jumping upward swing to the left followed by a downward swing to the left.
    Charge 5 has natural Fire element.
    Charge 6 stabs forward with then quickly swings behind the direction you are facing, can be extended up to 3 stabs forward.
    Jump Charge has natural Fire element.
  • Emblems to mimic Generals moveset
    N/A



Musou

Type Mobility Juggles Finisher does Description
Musou Good Yes Knockback Counterclockwise spin with the sword held out, ends with a final spin with an AoE around you.
True Musou Juggle, Knockback Ends with a jump releasing an AoE followed by a Sword slam releasing an AoE.

Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.


Musou Length

Musou Stat 160-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits ??/?? ??/?? ??/?? ??/?? ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
12 8 8 10 12 17 20 10 10 15 18 8 12 17 12*N+15e 17e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
5F 7F 8+10 10e+12e 6+7+7+9 8+9+9+11e 10e 12e 5*3+18/5*3+5*N+10F 14F 15*N+15 15+N+15F+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
42330 25 1 in Attack Upgrade, 1 in Damage Upgrade + 1 in Max Temper Any Moon O O O Any except Vorpal Standard Capture build.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
00000 0 5 in Base Speed Moon Any Vorpal Temperless KO build, 5 free slots for Max Speed Boosts.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

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