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Basic Information

  • Moveset: Lu Meng
  • Advance Skill: Recovery Guard - Doubles your Defense and restores life for successful blocks. Works against the Berserk Advance as well.

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Name 47(3) 38(1) 40(5) 180(2) 140(6) 120 130 1.3

Upgrade Stats

Level Name Attack Damage Defense Life Musou
3 1 5 2 6
1 Glaive +24 +16 +31 +26 +31
2 Heavy Glaive +27 +19 +34 +29 +34
3 Great Glaive +30 +22 +37 +32 +37
4 Tiger Hook +33 +25 +40 +35 +40
5 White Tiger +36 +28 +43 +38 +43
6 True White Tiger +39 +31 +46 +41 +46
7 +42 +34 +49 +44 +49

Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. Level 7 weapons may vary in upgrade stats by +/- 2. (The numbers under the stat columns indicate the upgrade slots).

Pictures

(Heavy) Glaive Great Glaive Tiger Hook
Glaive1 Glaive2 Glaive3
(True) White Tiger R7
Glaive4 Glaive5

Weapon Info

Glaive A fine pike symbolizing fortitude and vigor, it allows for steady attacks.
Heavy Glaive With a fine blade and materials, it is designed for easy handling.
Great Glaive This pike has added weight for more power. It requires strong arms to handle.
Tiger Hook Fashioned after the strong snout of the tiger, it seems powerful enough to rip its prey apart.
White Tiger This ultimate pike, suited for a legendary general, is named "White Tiger" after one the beasts of the Four Sacred Beasts.
True White Tiger A supreme pike useful in diverse combat situations, it has a long attack range, and it packs quite a punch.
R7 ???

Emblems & Moveset

Emblems

Thrust Toss out a Red orb from your hand. Lu Meng's original C1.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
C1 Fire 0 1
Pierce Swing the Glaive behind you then throw a red electric pillar forward.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Pillar) O(Swing) 1 2
Crescent Low sweep to the right followed by a short push forward. The Knockback from the push is strong.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Push) O(Sweep) C6(Push) C1(Push)
C6(Both hits)
1 2
Moon Jam Glaive into the ground then pull up causing an explosive AoE
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O C6 0 1
Fan Slam the hook part of the Glaive on the ground in front.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O Knockdown 0 1
Eclipse Raise hand for a large red AoE to appear around you.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O O 0 1

Moveset

Charge 2 Upward swing.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 1
Charge 3 Downward swings with the butt of the Glaive. Ends with an upward swing to the right.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Last hit) O(Last hit) 3/5/7
Charge 4 Circular spin in place with the Glaive.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O O 1
Charge 5 Jam the Glaive in front creating an AoE.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
0 1
Dash Attack Slide forward with the Glaive held in front.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 1
Jump Normal Circular swing to the left.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 1
Jump Charge Jam the Glaive into the ground.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 0 1
Evolution N3>N4>N5>N6
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(N6) O(N5) O 4

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Structure - Number of times this attack will hit structures such as Towers, Urns, Gunpowder cases etc.
  • Juggernaut - Number of times this attack will hit Juggernauts.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Musou

Type Mobility Juggles Finisher does Description
Musou Good No Juggle, Knockback Frontal swings with the butt end of the Glaive, ends with a stab forward then a swing from the butt of the Glaive.
True Musou Knockback Musou with added fire damage. Ends with a stomp producing a large red AoE around you..

Musou Length

Musou Stat 140-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits 10/9 ??/?? ??/?? ??/?? ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
12 10 10 10 10 10 10 10 10 10 10 8 12 17 (5+5)*N+10e 17e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
5F 8F 8+10 10+14 8+10 10+12e 15 18e 10e 20e 15*N+15+20 15*N+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
40000 10 2 in Attack Upgrade, 1 in Base Speed Thrust Any Fire Fire based KO Build, 4 free slots for Max Speed boosts.
30000 6 5 in Base Speed Moon Any None Moon Emblem in the middle of crowds for kills.
40000 10 5 in Base Speed Any Any None N1 or N2 to kill troops bunched up, Wind Scroll or Tornado Scroll for more range.
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in attack, 3 stars in damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

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