Dynasty Warriors Online Eng Wiki
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Basic Information

  • Moveset: Da Qiao
  • Advanced Skill: Fortify - Grants hyper armor and Defense x2 to allied troops.

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Twin Fans 42(5) 29(3) 30(2) 140(1) 160(6) 130 150 1.0

Upgrade Stats

Level Name Attack Damage Defense Life Musou
5 3 2 1 6
1 Twin Fans +29 +18 +20 +19 +35
2 Cherry Blossom +32 +21 +23 +22 +38
3 Violet Fans +35 +24 +26 +25 +41
4 True Beauty +38 +27 +29 +28 +44
5 Qiao Beauty +41 +30 +32 +31 +47
6 True Qiao Beauty +44 +33 +35 +34 +50

Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots).

Pictures

Twin Fans/Cherry Blossom Violet Fans
TwinFans1 TwinFans2
True Beauty (True) Qiao Beauty
TwinFans3 TwinFans4

Weapon Info

Twin Fans Fans made of iron with a cherry blossom motif. Used for self-defense.
Cherry Blossom An improved version of the Twin Fans, made with better iron.
Violet Fans Fans made of steel, it is great for cutting.
True Beauty Very beautiful but deadly fans decorated with a flower.
Qiao Beauty Fans named in honor of the beautiful Qiao sisters.
True Qiao Beauty The ultimate fans that are as beautiful as they are destructive.

Emblems

Thrust Toss Fans like a boomerang forward.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O
Pierce Shoots flame from both fans, one in the front, the other in the back.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O Fire O O (Burn Out)
Crescent A quick frontal swing. C6 hits twice.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O
Moon A swift swing of the surroundings in close range with some delay.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O
Fan A leaping downward cross swing.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O O
Eclipse 360 Tornado AoE around your character. Da Qiaos original C6.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O

Moveset

Charge 2 Fan swing upward.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Charge 3 Throws Fans one by one in front catching it as it comes back. Ends with a 360 spin.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O (Last hit)
Charge 4 Dive forward with wide open arms hitting a wide area.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Charge 5 Arch back then cross both arms while doing a small hop to create a petal tornado in front.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Dash Attack Short frontal dive.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Normal Short dive with both hands extended outward, can hit enemies with your face.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Charge Curl up while both Fans are circling infront to shoot a fire ball at downward angle.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
Fire O (Burn Out)
Evolution N3>N4>N5>N6
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (N6) O (N5) O

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knock back - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Siege Damage

This section is for the number of attacks will land on structures and juggernauts when used on them.

Attack Structure Juggernaut
Thrust 1
Pierce 0 1
Crescent C1: 1, C6: 2
Moon 1
Fan 1
Eclipse 0 1
Charge 2 1
Charge 3 3/5/7
Charge 4 1
Charge 5 0 1
Dash Attack 1
Jump Normal 1
Jump Charge 0 1
Evolution 4

Unrivaled Generals Moveset

This section is to list any differences in moveset if you are using a Spirit of the general or the chance you become the general from a Musou Soul during Survival Match.

  • Differences from normal moveset
    Charge 1 shoots a fire orb.
  • Emblems to mimic Generals moveset
    E6: Eclipse


Musou

Type Mobility Juggles Finisher does Description
Musou None Yes Knockback Throws both fans out in a close vicinity and rotate it with your finger while standing on one leg. Ends with a counterclockwise spin retrieving the fans as they come back.
True Musou Juggle then Knockback Ends by catching both Fans then throws a giant fireball forward.

Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.


Musou Length

Musou Stat 160-167 168-209 210-251 252-293 294-335 336-???
Number of Hits(Regular/True) 4/5 5/6 6/7 8/9 10/11 11/12

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Twin_Fans_--_Dynasty_Warriors_Online

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
15 6 6 8 10 15 18 8 10 15 18 8 1F 17 (5+5)*N+10e 17e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
10e 1F 20e 20e+17e 13 15 20e 12 15*N+20 15*N+30(fire)
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
44200 23 Your choice Thrust, Crescent or Moon Any O O Any Standard suppress build. Good for base defending in Showdown and Destroy. Also good for taking out officer bases.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
30000 6 5 in Base Speed Moon Any None 4 open slots for random speed boosts with more than enough Attack to one shot a group of troops. Use a Time/Eternity Scroll for longer speed boost.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Orbs Description
50320 24 2 in Attack Upgrade Crescent Any O Lightning, Wind Deal massive amounts of damage to people with crescent and C4.
50330 27 1 in Attack Upgrade, 3 in Max Tempers Crescent Any O Lightning, Wind Similar to above, but you sacrifice attack for life.
30432 25 1 in Attack Upgrade, 1 in Defense Upgrade, 1 in Max Tempers Crescent,Thrust Any O O Ice Carefully freeze an enemy, then keep them frozen with endless C4s. Need a high freezing chance, little musou to negate damages from musou spammers.
20404 23 1 in Musou Upgrade, 1 in Defense Upgrade Pierce, Thrust Any O Fire Kill enemies by putting them on fire and then juggling them with your long musou.
40420 23 1 in Attack Upgrade, 1 in Defense Upgrade Thrust Crescent O O Ice Use Thrust to freeze and use Crescent+Attackx2 to kill them while they freeze since Crescent on E6 hits two times.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

Tips

Combos

JC >Evo >Cancel before E9 >Evo >Repeat

C4 (Lightning) >Crescent C1

JC >C2 >C2 >Repeat (against NPC)

Thrust C1 (Ice) >Keep your opponent frozen with endless C4 (only works if you have high freezing chance)

Emblem Thoughts

Thrust: A little slow, but can catch opponents off guard and can activate element.

Crescent: This emblem has one the highest damage values in the game out of all emblems. Using it on C1 in PvP equipped with a lightning or wind orb will do a lot damage to an enemy.

Pierce: This emblem gives hyper armor effect and it naturally comes with Fire element which makes it ideal for questing on boss that can be flinched.

Moon: An ok emblem however it is outclassed by all other emblems since it does not have any element. A little hard to hit other people too. Good for killing troops.

Fan: Has super armor and good damage and has element. However, in practical use it is quite hard to hit opponents with it.

Eclipse: Good for killing troops and is a pretty safe attack. A good musou builder. But it's not too good for confront because it doesn't have element attached on it, and your opponent will have enough time to pummel you while you are posing after the tornado is performed.

PvP/Confront

Utilize the Jump Charge innate Fire element and follow up with an evolution combo to quickly deal large Fire damage to enemy players. If it is raining or the enemy is wearing Fire resistant gear, this tactic is less useful. Using the Crescent emblem with a Lightning orb or Wind orb will also deal high damage to an enemy.

If you build a Twin Fan with very high attack with Crescent, use the C4 to stun enemies with a Blitz orb. Then use your Crescent attack to finish them off while activating Attack x2. Don't go around spamming Crescent because you will become really predictable. Best used with a teammate that can stun enemies for you.

Your musou is very high risk, if you hit they will be juggled endlessly until the end of your musou. However if you miss, you are very vulnerable to attack. If you do your true musou try to aim the giant fireball at the end towards to your opponent to delay them. Then jump away as soon as the musou finishes.

Even the Twin Fans musou isn't really good for killing, you can put 1 or 2 musou tempers on your T.Fans (If you have spare slots). But it is used to give you invincibility to avoid taking damages from musou spammers, not to kill.

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