Dynasty Warriors Online Eng Wiki
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Basic Information

  • Moveset: Gan Ning
  • Advance Skill: Godly Speed - Grants you maximum speed. This speed is the same as the "MAX SPEED BOOST" granted as a random slot ability. It brings your speed up to 200.

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Pirate Sword 46(3) 37(5) 35(1) 160(2) 145(6) 130 150 1.0

Upgrade Stats

Level Name Attack Damage Defense Life Musou
3 5 1 2 6
1 Pirate Sword +25 +31 +15 +14 +35
2 Swashbuckler +28 +34 +18 +17 +38
3 River Sword +31 +37 +21 +20 +41
4 River Master +34 +40 +24 +23 +44
5 Sea Master +37 +43 +27 +26 +47
6 True Sea Master +40 +46 +30 +29 +50

Note: The above values are averages. Some weapons found in battle may vary in upgrade stats by+/- 1. (The numbers under the stat columns indicate the upgrade slots)

Pictures

Pirate Sword/Swashbuckler River Sword
PirateSword1 PirateSword2
River Master (True) Sea Master
PirateSword3 PirateSword4

Weapon Info

Pirate Sword A sword adored by pirates, it is designed for swiftness.
Swashbuckler The Pirate Sword now has a coating that will prevent it from rusting while at sea.
River Sword A powerful sword that is good at destroying ships.
River Master A very powerful sword. Only a pirate leader may use this weapon.
Sea Master A legendary sword capable of controlling the seas.
True Sea Master A powerful sword only to be wielded by one who is master of the sea.

Emblems

Thrust Throws Sword forward and dashes to pick it up. Good if you are slowed with a wind orb as you can move around and avoid attacks using this move.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O (Dash) C6 (Sword toss)
Pierce Downward swing followed by a jumping slam with an earthquake effect as you land.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C1 O (Earthquake)
Crescent Input 1 - Throws Sword up in the air and does 4 punches then catches the Sword as it comes back down and does a frontal swing to the right.
Input 2 - Explosive punch forward after catching the Sword.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Slash) O (Explosive punch) Fire (Explosive punch) O (2nd through 4th punch)
Moon An overhead slam with the Sword. C6 executes faster.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C6
Fan Input 1 - Frontal upward swing to the left followed by an upward kick.
Input 2 - Double spin kick followed by a dashing frontal swing to the left, right and left followed by a frontal swing to the left holding the sword reverse gripped. Gan Nings original C1
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (First swing) O (Kick, Input 2 last swing) O (Input 2) O (First swing, Input 2 last swing)
Eclipse Small hop while switching Sword from right to left hand creating an angled fire slash. Gan Nings original C6.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O Fire

Moveset

Charge 2 Upwards swing.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Charge 3 Flip sword up and down and ends with a downward frontal swing to the right.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit) O (Last hit)
Charge 4 Spins around with the sword doing a counterclockwise swing from right to left.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Charge 5 Uppercut with a tornado launcher. Very short start up and recovery. Can hit behind opponents.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Dash Attack Hopping knee attack.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Normal Downward swing to the right.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Charge Lifting swipe followed by a series of right and left swings ending with a downward swing. Can purposely miss the downward swing to let the enemy drop to the ground.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit) O (First hit)
Evolution N3>N4>N5>N6
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (N6) O (N5) O

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knock back - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.
  • Jump Charge can be extended if you continue pressing Charge Attack.

Siege Damage

This section is for the number of attacks will land on structures and juggernauts when used on them.

Attack Structure Juggernaut
Thrust 2
Pierce 1 2
Crescent 5 5/6
Moon 0 1
Fan 2/6
Eclipse 1
Charge 2 1
Charge 3 4/6/8
Charge 4 1
Charge 5 0 1
Dash Attack 1
Jump Normal 1
Jump Charge 4/6/8 (Towers), 1 (other structures) 1
Evolution 4

Unrivaled Generals Moveset

This section is to list any differences in moveset if you are using a Spirit of the general or the chance you become the general from a Musou Soul during Survival Match.

  • Differences from normal moveset
    Charge 1 is a dashing frontal swing to the left, right and left followed by a frontal swing to the left holding the sword reverse gripped.
    Charge 5 deals Fire elemental damage.
    Charge 6 is a circular tornado instead of an angled fire slash.
  • Emblems to mimic Generals moveset
    E6: Eclipse


Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Very High No, each hit causes stun Knockback High speed run with Sword held close pointing to the left. Ends with a clockwise swing. Can hit even on the edge of the hilt. If done properly can combo, very good for catching runners.
True Musou Ends with a front flip leading into the Sword being tapped on the ground releasing a shockwave.

Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.


Musou Length

Musou Stat 145-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits ??/?? ??/?? ??/?? ??/?? ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
10 8 8 10 12 17 20 10 12 17 20 8 10+13*N+15 17 (5+5)*N+5+10e 17e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
10+10 17e+17 17+12e 17+14e 10*4+17(+15F) 10 14e 17e+20(+12+8*4+10e) 20F 25*N+20 25*N+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
05203 24 2 in Damage Upgrade Thrust Any (Fan Preferred) O Any Gunpowder destroyer build, use Musou to run in and out of the enemy supply base damaging Gunpowder cases.
43203 25 Depends on style, 1 in Max Temper Thrust Any (Eclipse preferred) O O O Any Standard Capture Build.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
30000 6 2 in Attack Upgrade Any Any None Enough attack to one shot troops using normal attacks with less strain on upgrading. Use your Advance whenever it is about to run out to renew it.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
50302 24 2 in Attack Upgrade Any (Thrust or Pierce preferred) And (Fan preferred) O Fire Offense build focused on hit and run.
50400 25 2 in Attack Upgrade, 1 in Max Temper Any (Thrust or Pierce preferred) Any (Fan preferred) O Fire Early rusher build. Good for getting kills in the early stage of battle. Suggested to use a Remedy to help keep Musou ready.
50004 25 2 in Attack Upgrade, 1 in Max Temper Any (Thrust or Pierce preferred) Any (Fan preferred) O Fire Musou Glass Cannon. Use a Remedy to keep your Musou handy. Also good for Defeat Leader battles against Generals who don't flinch to Musou (Guan Yu, Dian Wei etc.)

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

Tips

PvP/Confront

- The Pirate sword can be upgraded quickly, so your job is to ambush players early and interrupt their flasking.

- You are a glass cannon, you deal large damage, but you also take large amounts of damage too. For an added bonus, use a fire orb or imbue the weapon with fire, as it does more attack damage to your opponents, and it's forte is being able to deal massive damage to enemies really quickly.

- You are by far the best weapon to deal with fleeing enemies, due to your musou.

- Use Godly Speed to escape bad situations and to pursue the enemy.

- Skilled players will use their map to watch your movement, and will be able to jump over your musou to dodge it. Therefore, in order to use your musou attack effectively, you must make sure it is unexpected, or unavoidable.

- The Pirate Sword is not built for heavy front line combat. Avoid long, tedious battles with stronger weapons, such as Twin Picks.

- If you hold down the Block button while using the musou attack, you can shift your camera to behind your character while running, making aiming much easier.

- Fan is by far the best PVP emblem for Pirate Swords. The attack, if aimed and timed correctly, will almost always go behind your opponent, and the initial attack stuns, followed by a very-strong kick. Even if you miss the kick, the enemy is stunned for enough time to follow up with an air-charge attack. This makes for extremely-powerful combos and harassment.

- You are the best weapon to "bluff" or "trick" enemy players into wasting their musou attack. If you see an enemy with low health and a full musou bar (like Twin Picks or Vision Staff), "fake" a musou attack heading for them. Very likely, they will panic (due to the Pirate Sword's sudden movement) and waste their musou attack to save themselves from a very strong attack.

- An enemy with Aggression will be able to kill you with very little effort, even without a musou attack. Avoid direct combat with these weapons.


Combo Videos

Combo Video 1

无双

无双

Pirate sword combo video showing some solo combos and how to combo with the P Sword Musou. Created by Godfather guild.















Combo Video 2

Air_combo

Air combo

Two player pirate sword combos including the infinite air charge combo and some others. Created by Godfather guild.















Combo Video 3

Psword_JC

Psword JC

Two man combo video involving the pirate sword and twin picks. Created by the Godfather guild.
















Combo Video 4

Psword_tpicks_true_musou.wmv

Psword tpicks true musou.wmv

Two person combo involving pirate sword and twin picks true musou. Created by Godfather guild.















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