Basic InformationEdit

  • Moveset: Zhuge Liang
  • Advanced Skill: Wither - Prevents all players from regaining Musou. Effect does not work on in-battle items that restore Musou. A lock appears to the left of the Musou gauge when active.
  • Base Siege: 1.2

Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Skill
Feather Fan 46(3) 33(2) 27(5) 140(6) 170(1) 120 135 Wither

Upgrade StatsEdit

Level Name Atk Dmg Def Life Mus
3 2 5 6 1
1 Feather Fan +25 +22 +28 +30 +20
2 War Fan +28 +25 +31 +33 +23
3 Warlord Fan +31 +28 +34 +36 +26
4 White Feather +34 +31 +37 +39 +29
5 Peacock Feather +37 +34 +40 +42 +32
6 True Peacock Feather +40 +37 +43 +45 +35

Note: The above values are averages. Some weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots)


Feather Fan War Fan Warlord Fan
Feather Fan War Fan Warlord Fan
White Feather Peacock Feather True Peacock Feather
White Feather Peacock Feather Insert 200x216 picture of weapon with no element here.


Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Throw left hand forward releasing a floating Yellow Orb. Will explode immediately when it hits a wall. Zhuge Liang's original C1. O C6 C6
Pierce Shoot a laser forward with the Fan then behind with your hand, finish by shooting a wider laser forward with the Fan. O (Last laser) C1: Last laser
C6: All lasers
Crescent Swing Fan upward releasing two tornadoes to the diagonals to the left and right in front of you. O C6
Moon Swing Fan to the left creating an AoE tornado around your character. O C6
Fan Fire 3 Yellow Orbs the travel a short distance infront. Will explode immediately when it his a wall. Zhuge Liang's original C6. O O O(First 2 orbs)
Eclipse Place Fan in front then it spins counter-clockwise three times shooting a laser in the cardinal directions as it spins. O O


  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.

Emblem EvaluationEdit

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Bad Excellent Ok Good Bad Ok Good Good Good Ok
Defeat/Capture Excellent Bad Bad Ok Ok Bad Bad Good Ok Bad

Note: These evaluations are the opinions of players here and can change from time to time.

  • Excellent - Very effective in this mode.
  • Good - Pretty effective in this mode.
  • Ok - Somewhat effective in this mode.
  • Bad - Not effective in this mode.

Emblem Demonstration VideoEdit

Insert video here

Charge AttacksEdit

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Throw Fan upward. O X
Charge 3 Throw a large AoE seal infront. O O O
Charge 4 Throw Fan in a 360 around your body. O O
Charge 5 Electrical energy ball from the left hand. O O
Dash Attack Throw the Fan forward. O X
Jump Normal Swipe to the left. O X
Jump Charge Throw an arc of lasers infront at a downward angle. O X
Evolution N2-->N3-->C4. O O X O


  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo Upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.


Type Mobility Juggles? Finisher does Description
Regular Musou Low No, each hit causes collapse Collapse x3 Levitate forward slowly while shooting laser beams. Ends by shooting three laser beams that push you back.
True Musou Knockback Musou with added fire damage. Ends by shooting a large laser blast.

Musou LengthEdit

Musou Stat 170-171 ???-??? ???-??? ???-??? ???-??? 284-???
Number of Hits(Regular/True) 11/9 ??/?? ??/?? ??/?? ??/?? 16/14

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 6 6 8 10 15 18 6 6 8 17 8 6 17 12e 17e 12e
Combo 12 20 30 45 63 51 57 65 82 23 24 37 42

Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 7 10e 6+6+12e 8+8+14e 6 8e 10 14e 10e 5e+5e+5e 12N 12N+40
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself. The "Combo" damage value represents the total sum if you had connected with the all previous attack strings. (So C3 combo value is the total value of N1+N2+C3 values)
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper BuildsEdit


Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
43320 25 Depends on style, 1 in Max Temper Pierce or Crescent Crescent or Eclipse O O O Ice Standard Capture Build.
?? ?? ?? ?? ?? ?? Insert own build here! Just add a new row! Keep description short


Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Confront/Survival MatchEdit

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
00450 25 Depends on style, 1 in Max Temper Pierce Eclipse O O Vorpal Vorpal tank build.
50312 25 2 in Attack Upgrade, 1 in Max Temper Pierce Crescent or Eclipse O Lightning Musou sniper build.
?? ?? ?? ?? ?? ?? Insert own build here! Just add a new row! Keep description short

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in attack, 3 stars in damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

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