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Basic Information

  • Moveset: Original
  • Advance Skill: Gravity - Attack is doubled and based on remaining life your weight is increased. Blue lifebar = lower jump, Yellow lifebar = Stone Belt, Red lifebar = Granite Belt.

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Fanged Club 48(5) 38(6) 34(3) 170(2) 150(1) 110 130 1.6

Upgrade Stats

Level Name Attack Damage Defense Life Musou
5 6 3 2 1
1 Fanged Club +30 +32 +27 +23 +16
2 Heavy Fanged Club +33 +35 +30 +26 +19
3 Crag Reaver +36 +38 +33 +29 +22
4 Steel Reaver +39 +41 +36 +32 +25
5 Ground Reaver +42 +44 +39 +35 +28
6 True Ground Reaver +45 +47 +42 +38 +31
7 +48 +50 +45 +41 +34

Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. Level 7 weapons may vary in upgrade stats by +/- 2. (The numbers under the stat columns indicate the upgrade slots).

Pictures

(Heavy) Fanged Club Crag Reaver Steel Reaver
FangedClub1 FangedClub2 FangedClub3
(True) Ground Reaver R7
FangedClub4 FangedClub5

Weapon Info

Fanged Club A heavy club whose end is covered with sharp thorns.
Heavy Fanged Club Denser Fanged Club with more thorns. Does extremely heavy damage.
Crag Reaver Fanged Club capable of breaking stone. Irregularly placed thorns give birth to extreme power.
Steel Reaver Fanged Club capable of breaking steel. Pounds all its used against to dust.
Ground Reaver Fanged club which shakes the earth. Said to give its wielder the power of Ashura.
True Ground Reaver The ultimate Fanged Club, capable of crushing the continent with one blow.
R7 ???

Emblems & Moveset

Emblems

Thrust Two stabs with the butt end of the handle, then a forward thrust with the thorns.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Thrust) C6(Thrust) C1(First stab)
C6(All hits)
3
Pierce Jam the handle into the ground in front creating a fissure, then jam the thorns behind creating another fissure.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Both hits) C1 O(Both hits) C6(Both hits) 0 2
Crescent Jam the thorns a short distance in front.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
C6 C6 0 1
Moon Counterclockwise spin followed by a frontal swing to the left. The knock back form the second swing is strong.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Second swing) O(First swing) x 2
Fan Stomp your foot on the ground creating a giant pillar.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O O 0 1
Eclipse Jam the thorns into the ground creating a large AoE around you.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O O O 0 1

Moveset

Charge 2 Uppercut with the Club.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O O 1
Charge 3 Swing the Club downward to the left and upward to the right. Ends with a swing to the left.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Last swing) O(Last Swing) 3/5/7
Charge 4 Stab forward with the thorns then swing counterclockwise.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
2
Charge 5 Slam Club on the ground.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O O O 0 1
Dash Attack Running downward swings followed by a flip slamming the Club in front.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Downward swing) O(Slam) 2
Jump Normal Frontal swing to the left.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 1
Jump Charge Downward dive causing a small AoE as you land.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 0 1
Evolution N1>N2>N3>C4
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(C4) O(N3) O 5

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Structure - Number of times this attack will hit structures such as Towers, Urns, Gunpowder cases etc.
  • Juggernaut - Number of times this attack will hit Juggernauts.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Musou

Type Mobility Juggles Finisher does Description
Musou Low Yes Knockback Counterclockwise spinning swings, ends with a short push forward.
True Musou Musou with added fire damage. Ends with a slam causing a large AoE around you.

Musou Length

Musou Stat 150-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits ??/?? ??/?? ??/?? ??/?? ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
12+8 6 6 8 10 15 18 10 10 15 18+17 8 12 17 (7+7)*N+7e 17+17e 17e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
8+8+10 8+8+10e 12e+12e 10 10e 8+14 10+20 17e 14e 15*N+20 15*N+12F+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
30000 6 5 in Base Speed Crescent Any None 4 free slots for Max Speed boosts.
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in attack, 3 stars in damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

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