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Basic Information

  • Moveset: Zhou Tai
  • Advanced Skill: Majesty - Depending on your current Life. Your Attack, Damage and Defense will increase or decrease proportionally. However, the limit for all increases is twice your normal amount (At 450 Life). Your abilities will decrease at 50 Life. Stacks with Attack x2 and Defense x2 boosts granted from random slot abilities.

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Eastern Sword 45(5) 38(3) 32(2) 150(6) 140(1) 120 130 1.0

Upgrade Stats

Level Name Attack Damage Defense Life Musou
5 3 2 6 1
1 Eastern Sword +25 +21 +20 +36 +17
2 Asian Blade +28 +24 +23 +39 +20
3 Katana +31 +27 +26 +42 +23
4 Dawn +34 +30 +29 +45 +26
5 Dusk +37 +33 +32 +48 +29
6 True Dusk +40 +36 +35 +51 +32

Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots).

Pictures

Eastern Sword/Asian Blade Katana
EasternSword1 EasternSword2
Dawn (True) Dusk
EasternSword3 EasternSword4

Weapon Info

Eastern Sword A single edged sword with a long blade designed for cutting.
Asian Blade An eastern sword with a lighter blade for faster handling.
Katana An eastern sword capable of moving as quickly as lightning. Needs one with skill to wield it.
Dawn A master katana that can with one swing cut through the sarkness and usher in the dawn!
Dusk A master katana feared for bringing the darkness from which no one can escape.
True Dusk ???

Note: That typo for Dawn (sarkness) should be darkness.

Emblems

Thrust A sudden thrusting stab forward.
Press charge twice to do a dashing thrust, but the start up time will be longer. Zhou Tais original C6.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C1 second charge
C6 both charges
C6
Pierce Sends out blue projectile disks directly forward and behind. Can change direction by rotating character.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C6 C6
Crescent Input 1 - Two rapid frontal swings to the left then the right while stepping forward. Zhou Tais original C1.
Input 2 - Does a slash to the upward to the left then to the right.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (2nd hit input 1) O (2nd hit input 2) O (1st hit input 2) C6 (2nd hit both inputs) C6 (input 1)
Moon A circular spinning swing. C1 has slight delay while C6 is instant.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C6
Fan Upward strike with the sheath followed by three frontal downward swings.
Extra Input (before swings) - Fake swing forward then sheath the sword creating a shockwave.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Sheath strike) O (Shockwave) O (Swings) O (Last hit and Shockwave)
Eclipse Jumps in the air and jams the sword into the ground.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O

Moveset

Charge 2 Uppercut with the sheath.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Charge 3 Series of iaidō slashes.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit) O (Last hit)
Charge 4 A frontal swing to the right.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Charge 5 A purple ground 360 attack.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Dash Attack Quick frontal swing to the right.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Normal Downward sweeping swing to the right.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Charge Lifting sweep followed by a series of air swings.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit) O
Evolution N1>N2>N3>C4
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (C4) O (N3) O

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knock back - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.
  • Jump Charge can be extended if you continue pressing Charge Attack.

Siege Damage

This section is for the number of attacks will land on structures and juggernauts when used on them.

Attack Structure Juggernaut
Thrust 1
Pierce 0 2
Crescent 2/4
Moon 1
Fan 4/1 4/2
Eclipse 0 1
Charge 2 1
Charge 3 2-3/4-5/6-7
Charge 4 1
Charge 5 0 1
Dash Attack 1
Jump Normal 1
Jump Charge 3/5/7 (Towers), 1 (other structures) 1
Evolution 4

Unrivaled Generals Moveset

This section is to list any differences in moveset if you are using a Spirit of the general or the chance you become the general from a Musou Soul during Survival Match.

  • Differences from normal moveset
    Charge 1 does Vorpal damage on the last hit.
    Musou does collapse instead of juggle.
  • Emblems to mimic Generals moveset
    E1: Crescent
    E6:Thrust


Musou

Type Mobility Juggles Finisher does Description
Musou None Yes Strong Knockback Flurry of frontal swings to the right and left. Ends with a frontal swing to the right then sheathes the Sword.
True Musou Juggle then Knockback Ending finisher sheathes the Sword creating a shockwave followed by a frontal upward swing to the right.

Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.


Musou Length

Musou Stat 140-150 166-193 196-226 239-246 ???-??? ???-???
Number of Hits 9/10 11/12 13/14 15/16 ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
12 8 8 10 12 17 20 8 12 12 14 8 10+8+*N+10 15 5+5+5*N+10e 17e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
12(8e) 16e(12e) 10+10 14e+14e 12+12(10+10) 14+14(+10e+10e) 12 14e 6+10+12+14e or 6+8e 14e 12*N+16 12*N+8+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
42330 25 Your choice + 1 in Max Temper Pierce Moon/Fan O O Ice or Wind Standard capture build.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
40000 10 5 in Base Speed Moon Any None 4 open slots for random speed boosts with more than enough Attack to one shot a group of troops. Use a Time/Eternity Scroll for longer speed boost.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
30440 26 1 in Life Upgrade + 2 in Max Temper Pierce or Crescent Moon or Fan O O Ice or Wind Bulky build to make use of Majesty at its max.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

Tips

Majesty

The Majesty advance is interesting in that it depends on your current Life. Your Attack, Defense and Damage will increase or decrease in proportion. Refer to the chart below:


ForceChart

The relationship between life and multipliers for Majesty Advanced Skill.







The formula for majesty is: 1 + [(Current HP - 50) *0.0025]

At 450 Life, the multiplier for Attack, Defense and Damage will max out at x2. Increasing Life beyond 450 will not boost the Majesty advance in anyway.

At 350 Life, the multiplier for Attack, Defense and Damage will be 1.75.

At 250 Life, the multiplier for Attack, Defense and Damage will be 1.50.

At 50 Life, the multiplier for Attack, Defense and Damage will be 1. You won't receive any boost from using Majesty.

Below 50 Life, your stats will actually receive a small penalty if you use Majesty.

In order to make use of Majesty you should temper Life and wear Feather Amulets. Make sure to keep your health high too. As it depends on current health not max health.