Advance Skill: Resonance - Consuming recovery items and temporary stat boosts (Attack/Defense x2, Max Speed) while the Advance is in effect teammates will receive a portion of the recovery/duration based on the number of teammates. Player under Resonance will retain full effect of the item. Does not work on flask effect (no temper in stat). Highest it will divide by is 4.
Basic Stats
Weapon
Attack
Damage
Defense
Life
Musou
Speed
Jump
Base Siege
Double Fans
45(3)
42(1)
40(6)
150(2)
160(5)
135
160
1.3
Upgrade Stats
Level
Name
Attack
Damage
Defense
Life
Musou
3
1
6
2
5
1
Double Fans
+24
+20
+33
+23
+28
2
Palace Fans
+27
+23
+36
+26
+31
3
Peach Fans
+30
+26
+39
+29
+34
4
True Grace
+33
+29
+42
+32
+37
5
Qiao Grace
+36
+32
+45
+35
+40
6
True Qiao Grace
+39
+35
+48
+38
+43
Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots).
Pictures
Double Fans/Palace Fans
Peach Fans
True Grace
(True) Qiao Grace
Weapon Info
Double Fans
An iron fan with peach blossoms decorating it.
Palace Fans
An iron fan whose attack has been strengthened by reforged iron.
Peach Fans
An iron fan whose delicate and beautiful appearance belies an exceptional strength.
True Grace
An iron fan adorned with a large flower crown. Those who wield it, beautify the field of battle instantly.
Qiao Grace
An iron fan worthy of the name Qiao, both glamorous and lovely
True Qiao Grace
The ultimate fans that are as graceful as they are destructive.
Emblems
Thrust
Gather both Fans together to shoot a pink beam forward.
Stagger
Stun
Knockback
Launch
Rotation Lock
Element
Super Armor
Collapse/Burn Out/Knockdown
O (Last hit)
O (Beam shot)
C6
O (Charging)
Pierce
Front flip followed by throwing both Fans in front.
Stagger
Stun
Knockback
Launch
Rotation Lock
Element
Super Armor
Collapse/Burn Out/Knockdown
O (Front flip)
O (Fan toss)
O (Fan toss)
Crescent
Right, left and right Fans smack downward, ends by throwing both Fans in front. Xiao Qiaos original C1 with a different ending.
Stagger
Stun
Knockback
Launch
Rotation Lock
Element
Super Armor
Collapse/Burn Out/Knockdown
O (Fan toss)
O (Fan toss)
O (Fan smacks)
Moon
Lift right fan up while posing creating a shockwave at your feet.
Stagger
Stun
Knockback
Launch
Rotation Lock
Element
Super Armor
Collapse/Burn Out/Knockdown
C6
C6
Collapse
Fan
Dive forward then flip back.
Stagger
Stun
Knockback
Launch
Rotation Lock
Element
Super Armor
Collapse/Burn Out/Knockdown
O
O
Eclipse
Spin creating a large AoE then pose creating a smaller AoE.
Stagger
Stun
Knockback
Launch
Rotation Lock
Element
Super Armor
Collapse/Burn Out/Knockdown
O (Pose)
O (Spin)
O (Pose)
Moveset
Charge 2
Swing both Fans upward.
Stagger
Stun
Knockback
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O
Charge 3
Upward angled spin with both fans. Ends by throwing right fan forward and left fan in an arc behind.
Stagger
Stun
Knockback
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O (Last hit)
O (Last hit)
Charge 4
Throw one Fan in front and the other behind.
Stagger
Stun
Knockback
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O
O
Charge 5
Cherry blossom tornado AoE in front.
Stagger
Stun
Knockback
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O
O
Dash Attack
Dive forward, long recovery time.
Stagger
Stun
Knockback
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O
Jump Normal
Angled spin with both fans.
Stagger
Stun
Knockback
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O
Jump Charge
Spin forward with both hands held outward.
Stagger
Stun
Knockback
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O
Evolution
N3>N4>N5>C6
Stagger
Stun
Knock back
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O (C6)
O (N5)
O
Note:
Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
Knock back - Sends the enemy backwards away from you. Usually ending a combo.
Launch - Knocks the enemy up in the air setting them up for a juggle.
Rotation Lock - Inability to turn your character during the animation.
Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
Charge 1 and Charge 6 depend on the Emblem
Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.
Siege Damage
This section is for the number of attacks will land on structures and juggernauts when used on them.
Attack
Structure
Juggernaut
Thrust
0
3
Pierce
2
Crescent
4
Moon
0
1
Fan
1
Eclipse
0
2
Charge 2
1
Charge 3
2/3/4
Charge 4
1
Charge 5
0
1
Dash Attack
1
Jump Normal
1
Jump Charge
1
Evolution
4
Unrivaled Generals Moveset
This section is to list any differences in moveset if you are using a Spirit of the general or the chance you become the general from a Musou Soul during Survival Match.
Differences from normal moveset Charge 1 ends with a final Fan smack and can be extended Charge 6 does a front flip spins with the Fans held upward, ends a pose on one leg if charge attack was pressed enough. Musou ends by throwing both Fans around her area while slowly flipping. True Musou ends by flipping repeatedly in the air and as she lands creates a shockwave.
Emblems to mimic Generals moveset E1: Crescent
Musou
Type
Mobility
Juggles
Finisher does
Description
Musou
Low
Yes
Knockback
Front flips with fans held upward. Ends by throwing both Fans behind.
True Musou
Musou with added fire damage. Ends a kick downward creating an AoE as you land.
Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.
Musou Length
Musou Stat
160-???
???-???
???-???
???-???
???-???
???-???
Number of Hits
??/??
??/??
??/??
??/??
??/??
??/??
This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.
What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled
Temper Builds
Capture/Showdown/Destroy
Build
Tempers
Mods
Emblem 1
Emblem 6
Capture
Showdown
Destroy
Suggested Element
Description
42330
25
1 in Attack Upgrade, 1 in Damage Upgrade + 1 in Max Temper
Moon
Eclipse
O
O
O
Any except Vorpal
Standard Capture build.
Defeat
Build
Tempers
Mods
Emblem 1
Emblem 6
Suggested Element
Description
40000
10
5 in Base Speed
Moon
Any
None
4 open slots for random speed boosts with more than enough Attack to one shot a group of troops. Use a Time/Eternity Scroll for longer speed boost.
Confront/Survival Match
Build
Tempers
Mods
Emblem 1
Emblem 6
Confront
Survival Match
Suggested Element
Description
20440
23
2 in Life Upgrade
Crescent
Thrust
O
Ice
Freezer support build.
Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.