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Basic InformationEdit

  • Moveset: Xiao Qiao
  • Advance Skill: Resonance - Consuming recovery items and temporary stat boosts(Attack/Defense x2, Max Speed) while the Advance is in effect teammates will receive a portion of the recovery/duration based on the number of teammates. Player under Resonance will retain full effect of the item. Does not work on flask effect(no temper in stat). Highest it will divide by is 4.

Basic StatsEdit

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Double Fans 45(3) 42(1) 40(6) 150(2) 160(5) 135 160 1.3

Upgrade StatsEdit

Level Name Attack Damage Defense Life Musou
3 1 6 2 5
1 Double Fans +24 +20 +33 +23 +28
2 Palace Fans +27 +23 +36 +26 +31
3 Peach Fans +30 +26 +39 +29 +34
4 True Grace +33 +29 +42 +32 +37
5 Qiao Grace +36 +32 +45 +35 +40
6 True Qiao Grace +39 +35 +48 +38 +43

Note: The above values are averages. Some weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots)

PicturesEdit

Double Fans/Palace Fans Peach Fans
DoubleFans1 DoubleFans2
True Grace (True) Qiao Grace
DoubleFans3 DoubleFans4

Weapon InfoEdit

Double Fans An iron fan with peach blossoms decorating it.
Palace Fans An iron fan whose attack has been strengthened by reforged iron.
Peach Fans An iron fan whose delicate and beautiful appearance belies an exceptional strength.
True Grace An iron fan adorned with a large flower crown. Those who wield it, beautify the field of battle instantly.
Qiao Grace An iron fan worthy of the name Qiao, both glamorous and lovely
True Qiao Grace The ultimate fans that are as graceful as they are destructive.

Emblems & MovesetEdit

EmblemsEdit

Thrust Gather both Fans together to shoot a pink beam forward
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O(Last Hit) O(Beam Shot) C6 O(Charging)
Pierce Front flip followed by throwing both Fans in front.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O(Front flip) O(Fan toss) O(Fan Toss)
Crescent Right, left and right Fans smack downward, ends by throwing both Fans in front. Xiao Qiao's original C1 with a different ending
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O(Fan Toss) O(Fan Toss) O(Fan Smacks)
Moon Lift right fan up while posing creating a shockwave at your feet.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
C6 C6 Collapse
Fan Dive forward then flip back.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O
Eclipse Spin creating a large AoE then pose creating a smaller AoE.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O(Pose) O(Spin) O(Pose)

Emblem EvaluationEdit

Mode C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Bad Excellent Good Ok Excellent Good Good Good Good Good
Defeat/Capture Bad Ok Ok Excellent Bad Ok Ok Good Ok Good

MovesetEdit

Charge 2 Swing both Fans upward.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Charge 3 Upward angled spin with both fans. Ends by throwing right fan forward and left fan in an arc behind.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O(Last hit) O(Last hit)
Charge 4 Throw one Fan in front and the other behind.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Charge 5 Cherry blossom tornado AoE in front.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Dash Attack Dive forward, long recovery time.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Normal Angled spin with both fans.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Charge Spin forward with both hands held outward.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Evolution N4>N5>N6
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O(N6) O(N5) O

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

MusouEdit

Type Mobility Juggles Finisher does Description
Musou Low Yes Knockback Front flips with fans held upward. Ends by throwing both Fans behind.
True Musou Musou with added fire damage. Ends a kick downward creating an AoE as you land.

Musou LengthEdit

Musou Stat 160-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits ??/?? ??/?? ??/?? ??/?? ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video DemonstrationEdit

Video
Insert Video here

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
12 6 6 8 10 15 18 10 10 10 10 8 17 17 10*N+10e 17e 12e



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
5+5+5 10e+10e+8e 8+10e 5+5+5+8e 7+7+7+8e 12 14e 8e 8+12e 15*N+20 15*N+15+15+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

General TransformationEdit

When you transform into Xiao Qiao your moveset will include the following

Charge 1 Crescent Emblem with a final Fan smack as the ending, can be extended by pressing charge attack.
Charge 6 Front flip spins with the Fans held upward, ends a pose on one leg if charge attack was pressed enough.
Musou Ends by throwing both Fans around her area while slowly flipping.
True Musou Ends by flipping repeatedly in the air and as she lands creates a shockwave.

Temper BuildsEdit

Capture/Showdown/DestroyEdit

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

DefeatEdit

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Confront/Survival MatchEdit

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in attack, 3 stars in damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

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