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Basic Information

  • Moveset: Xiao Qiao
  • Advance Skill: Resonance - Consuming recovery items and temporary stat boosts (Attack/Defense x2, Max Speed) while the Advance is in effect teammates will receive a portion of the recovery/duration based on the number of teammates. Player under Resonance will retain full effect of the item. Does not work on flask effect (no temper in stat). Highest it will divide by is 4.

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Double Fans 45(3) 42(1) 40(6) 150(2) 160(5) 135 160 1.3

Upgrade Stats

Level Name Attack Damage Defense Life Musou
3 1 6 2 5
1 Double Fans +24 +20 +33 +23 +28
2 Palace Fans +27 +23 +36 +26 +31
3 Peach Fans +30 +26 +39 +29 +34
4 True Grace +33 +29 +42 +32 +37
5 Qiao Grace +36 +32 +45 +35 +40
6 True Qiao Grace +39 +35 +48 +38 +43

Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots).

Pictures

Double Fans/Palace Fans Peach Fans
DoubleFans1 DoubleFans2
True Grace (True) Qiao Grace
DoubleFans3 DoubleFans4

Weapon Info

Double Fans An iron fan with peach blossoms decorating it.
Palace Fans An iron fan whose attack has been strengthened by reforged iron.
Peach Fans An iron fan whose delicate and beautiful appearance belies an exceptional strength.
True Grace An iron fan adorned with a large flower crown. Those who wield it, beautify the field of battle instantly.
Qiao Grace An iron fan worthy of the name Qiao, both glamorous and lovely
True Qiao Grace The ultimate fans that are as graceful as they are destructive.

Emblems

Thrust Gather both Fans together to shoot a pink beam forward.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit) O (Beam shot) C6 O (Charging)
Pierce Front flip followed by throwing both Fans in front.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Front flip) O (Fan toss) O (Fan toss)
Crescent Right, left and right Fans smack downward, ends by throwing both Fans in front. Xiao Qiaos original C1 with a different ending.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Fan toss) O (Fan toss) O (Fan smacks)
Moon Lift right fan up while posing creating a shockwave at your feet.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
C6 C6 Collapse
Fan Dive forward then flip back.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O
Eclipse Spin creating a large AoE then pose creating a smaller AoE.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Pose) O (Spin) O (Pose)

Moveset

Charge 2 Swing both Fans upward.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Charge 3 Upward angled spin with both fans. Ends by throwing right fan forward and left fan in an arc behind.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit) O (Last hit)
Charge 4 Throw one Fan in front and the other behind.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Charge 5 Cherry blossom tornado AoE in front.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Dash Attack Dive forward, long recovery time.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Normal Angled spin with both fans.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Charge Spin forward with both hands held outward.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Evolution N3>N4>N5>C6
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (C6) O (N5) O

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knock back - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Siege Damage

This section is for the number of attacks will land on structures and juggernauts when used on them.

Attack Structure Juggernaut
Thrust 0 3
Pierce 2
Crescent 4
Moon 0 1
Fan 1
Eclipse 0 2
Charge 2 1
Charge 3 2/3/4
Charge 4 1
Charge 5 0 1
Dash Attack 1
Jump Normal 1
Jump Charge 1
Evolution 4

Unrivaled Generals Moveset

This section is to list any differences in moveset if you are using a Spirit of the general or the chance you become the general from a Musou Soul during Survival Match.

  • Differences from normal moveset
    Charge 1 ends with a final Fan smack and can be extended
    Charge 6 does a front flip spins with the Fans held upward, ends a pose on one leg if charge attack was pressed enough.
    Musou ends by throwing both Fans around her area while slowly flipping.
    True Musou ends by flipping repeatedly in the air and as she lands creates a shockwave.
  • Emblems to mimic Generals moveset
    E1: Crescent



Musou

Type Mobility Juggles Finisher does Description
Musou Low Yes Knockback Front flips with fans held upward. Ends by throwing both Fans behind.
True Musou Musou with added fire damage. Ends a kick downward creating an AoE as you land.

Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.


Musou Length

Musou Stat 160-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits ??/?? ??/?? ??/?? ??/?? ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
12 6 6 8 10 15 18 10 10 10 10 8 17 17 10*N+10e 17e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
5+5+5 10e+10e+8e 8+10e 5+5+5+8e 7+7+7+8e 12 14e 8e 8+12e 15*N+20 15*N+15+15+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
42330 25 1 in Attack Upgrade, 1 in Damage Upgrade + 1 in Max Temper Moon Eclipse O O O Any except Vorpal Standard Capture build.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
40000 10 5 in Base Speed Moon Any None 4 open slots for random speed boosts with more than enough Attack to one shot a group of troops. Use a Time/Eternity Scroll for longer speed boost.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
20440 23 2 in Life Upgrade Crescent Thrust O Ice Freezer support build.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

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