Advanced Skill: Toughness - If current life is below 100 you will be healed by 100, if current life is over 100 it will be doubled. Repeated activations while still in effect will heal you.
Basic Stats
Weapon
Attack
Damage
Defense
Life
Musou
Speed
Jump
Base Siege
Crescent Blade
49(3)
37(2)
35(5)
170(1)
140(6)
110
135
1.2
Upgrade Stats
Level
Name
Attack
Damage
Defense
Life
Musou
3
2
5
1
6
1
Crescent Blade
+23
+23
+29
+21
+31
2
Moon Blade
+26
+26
+32
+24
+34
3
Fatal Crescent
+29
+29
+35
+27
+37
4
Blue Dragon
+32
+32
+38
+30
+40
5
Blue Moon Dragon
+35
+35
+41
+33
+43
6
True Blue Moon Dragon
+38
+38
+44
+37
+46
Note: The above values are averages. Some weapons found in battle may vary in upgrade stats by +/-1. (The numbers under the stat columns indicate the upgrade slots)
Pictures
Crescent Blade/Moon Blade
Fatal Crescent
Blue Dragon
(True) Blue Moon Dragon
Weapon Info
Crescent Blade
A crescent-shaped blade attached to a long handle.
Moon Blade
A finely tempered crescent blade, honed to an extra lethal sharpness.
Fatal Crescent
A crescent blade with a larger arc which increases its power.
Blue Dragon
A crescent blade said to have been forged with the breath of the blue dragon. A weapon worthy of only the finest warriors.
Blue Moon Dragon
A crescent blade said to have been made from the scale of a dragon.
True Blue Moon Dragon
The ultimate crescent blade said to contain the very power of the Blue Dragon.
Emblems
Thrust
Swing Blade downward creating an earthquake line forward.
Stagger
Stun
Knockback
Launch
Rotation Lock
Element
Super Armor
Collapse/Burn Out/Knockdown
O
C1
O
Pierce
Downward swing with the Blade then jab backwards with the butt of the weapon.
Stagger
Stun
Knock back
Launch
Rotation Lock
Element
Super Armor
Collapse/Burn Out/Knockdown
O (Strong, Jab)
O (Jab)
O (Both hits)
C6 (Downward swing)
Knockdown (Downward swing)
Crescent
Frontal swing to the left.
Stagger
Stun
Knock back
Launch
Rotation Lock
Element
Super Armor
Collapse/Burn Out/Knockdown
O
C6
C6
Moon
Input 1 - Upward swing to the right then a downward swing forward. Input 2 - Low sweeping slash to the left with a yellow trail.
Stagger
Stun
Knock back
Launch
Rotation Lock
Element
Super Armor
Collapse/Burn Out/Knockdown
O (Input 2)
O (All hits)
C6
Collapse (Input 1)
Fan
Frontal swing to the right.
Stagger
Stun
Knock back
Launch
Rotation Lock
Element
Super Armor
Collapse/Burn Out/Knockdown
O
O
O
Eclipse
Two counterclockwise spins followed by a clockwise spin creating an AoE around you.
Stagger
Stun
Knock back
Launch
Rotation Lock
Element
Super Armor
Collapse/Burn Out/Knockdown
O (Counterclockwise spins)
O (Clockwise spin)
O (Counterclockwise spins) Wind (Clockwise spin)
Moveset
Charge 2
Uppercut with the Blade.
Stagger
Stun
Knock back
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O
Charge 3
Upward swings to the right and left. Ends with a final swing to the right.
Stagger
Stun
Knock back
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O (Last hit)
O (Last hit)
Charge 4
Clockwise swing to the right.
Stagger
Stun
Knock back
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O
O
Charge 5
Input 1 - Create a small tornado in front. Input 2 - Hop forward while spinning the Blade in front. Guan Yu's original C1
Stagger
Stun
Knock back
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O (Both hits)
O (Both hits)
O (Input 1)
Dash Attack
Swing to the right while sliding.
Stagger
Stun
Knock back
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O
Jump Normal
Frontal swing to the right.
Stagger
Stun
Knock back
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O
Jump Charge
Frontal swipe to the right followed by a slam in front.
Stagger
Stun
Knock back
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O (Swipe)
O (Slam)
Evolution
N1>N2>N3>C4
Stagger
Stun
Knock back
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O (C4)
O (N3)
O
Note:
Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
Knockback - Sends the enemy backwards away from you. Usually ending a combo.
Launch - Knocks the enemy up in the air setting them up for a juggle.
Rotation Lock - Inability to turn your character during the animation.
Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
Charge 1 and Charge 6 depend on the Emblem
Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.
Siege Damage
This section is for the number of attacks that will land on structures and juggernauts when used on them.
Attack
Structure
Juggernaut
Thrust
0
1
Pierce
2
Crescent
1
Moon
2/3
Fan
1
Eclipse
2
3
Charge 2
1
Charge 3
3/5/7
Charge 4
1
Charge 5
0/1
1/2
Dash Attack
1
Jump Normal
1
Jump Charge
1
2
Evolution
4
Unrivaled Generals Moveset
This section is to list any differences in moveset if you are using a Spirit of the general or the chance you become the general from a Musou Soul during Survival Match.
Differences from normal moveset Charge 1 is a short hop forward while spinning the Blade in front (our Charge 5-2). Charge 6 creates a shockwave upon swinging the Blade to the left.
Emblems to mimic Generals moveset N/A
Musou
Type
Mobility
Juggles?
Finisher does
Description
Regular Musou
Good
Yes
Knockback
Spins body while holding the Blade outward. Ends with a frontal swipe to the right.
True Musou
Launch
Ends with a one handed weapon spin with a large tornado effect around your character.
Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.
Musou Length
Musou Stat
140-164
165-190
200-220
228-250
268-270
290-???
Number of Hits
7
8
9
10
11
12
This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.
What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Builds
Capture/Showdown/Destroy
Build
Tempers
Mods
Emblem 1
Emblem 6
Capture
Showdown
Destroy
Suggested Element
Description
42330
25
Your choice + 1 in Max Temper
Crescent
Any
O
O
O
Any
Standard Capture build, Crescent to keep KO judgement on your side.
Defeat
Build
Tempers
Mods
Emblem 1
Emblem 6
Suggested Element
Description
50400
25
2 in Attack Upgrade + 1 in Max Temper
Crescent
Any
None
One of the best weapons for defeat. Spam Crescent to kill troops. 3 open slots allow you higher chances for getting random speed boosts to bypass the slow speed of the weapon. Use a Time/Eternity Scroll to get even longer speed boosts.
50000
15
5 in Base Speed
Crescent
Any
None
4 open slots for random speed boosts with more than enough Attack to one shot a group of troops. Use a Time/Eternity Scroll for longer speed boost.
Confront/Survival Match
Build
Tempers
Mods
Emblem 1
Emblem 6
Confront
Survival Match
Suggested Element
Description
50321
25
2 in Attack Upgrade + 1 in Max Temper
Pierce
Thrust
O
O
Ice, Lightning
Highly offensive build. Kill people with Pierce emblem. You can use long range Thrust to stun or freeze them.
20350
24
2 in Life Upgrade
Thrust, Pierce or Crescent
Any
O
Any
A tank build. Keep your advance handy and absorb attacks for your teammates to allow them to kill the enemy. Use a Granite Belt to take care of those deadly musous.
30520
24
1 in Life Upgrade + 1 in Defense Upgrade
Pierce
Any
O
O
Any
You are the man of steel. Almost nothing can defeat you.
00450
25
2 in Life Upgrade + 1 in Max Temper
Thrust, Pierce or Moon
Any
O
O
Vorpal
Vorpal tank build.
30324
25
2 in Musou Upgrade + 1 in Max Temper
Moon
Moon or Eclipse
O
O
Fire
Musou spam build.
Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in attack, 3 stars in damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.