Dynasty Warriors Online Eng Wiki
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Basic Information

  • Moveset: Sun Shang Xiang
  • Advanced Skill: Protect - Grants all allied players health regen. Effect does not apply to user.

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Chakram 46(5) 37(2) 29(3) 140(1) 145(6) 135 150 1.0

Upgrade Stats

Level Name Attack Damage Defense Life Musou
5 2 3 1 6
1 Chakram +30 +23 +29 +19 +33
2 Steel Chakram +33 +26 +32 +22 +36
3 Moon Chakram +36 +29 +35 +25 +39
4 Luna Chakram +39 +32 +38 +28 +42
5 Sol Chakram +42 +35 +41 +31 +45
6 True Sol Chakram +45 +38 +44 +34 +48

Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots).

Pictures

(Steel) Chakram Moon Chakram
Chakram1 Chakram2
Luna Chakram (True) Sol Chakram
Chakram3 Chakram4

Weapon Info

Chakram Razor sharp, dual iron rings.
Steel Chakram Chakram that have been strengthened with steel.
Moon Chakram Chakrams made in the image of the Full Moon, with finely honed edges.
Luna Chakram Only the most experienced can use these chakrams, which supposedly have th power to cut the heavens.
Sol Chakram ???
True Sol Chakrams ???

Emblems

Thrust Three Cartwheels forward, last one ends with a falling heel kick. Sun Shangs original C1.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C6 (Last hit) O
Pierce Input 1 - Throws one Chakram forward and the other behind that return like a boomerang.
Input 2 - Kick a red blast forward.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
Input 2 Input 1 C1 (Red blast)
C6 (All hits)
Crescent Throws both Chakrams forward close together that return like a boomerang. C1 has a slight delay while C6 is instant.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C6 O
Moon Two kicks from left to right while hopping in place. The two kicks do two hits. Each kick creates a red trail. C6 has a slight delay
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
2nd Kick 1st Kick C1 (2nd kick)
C6(Both hits)
Fan Throw both Chakrams forward slightly apart from each other that return like a boomerang.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O
Eclipse Throw both Chakrams around in a circle, can be repeated 3 times. Does not Launch and has no mobility. Ends with a red cyclone around you, which has Element and Knockback. Sun Shangs original C6.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O (Last hit)

Moveset

Charge 2 Uppercut with the left Chakram.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Charge 3 Spins with the Chakrams extended outward. Ends with both Chakrams thrown around your character.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit) O (Last hit)
Charge 4 Throw both Chakrams in a 360 around the front and back of the character.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Charge 5 A counterclockwise moving trail of fire.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O Fire
Dash Attack Bearhug like attack while sliding.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Normal Swirling downward attack with both Chakrams.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Charge Throw both Chakrams downward while doing a backflip in midair and catch them before you fall back down to land.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Evolution N1>N2>N3>C4
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (C4) O (N3) O

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knock back - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Siege Damage

This section is for the number of attacks will land on structures and juggernauts when used on them.

Attack Structure Juggernaut
Thrust 1
Pierce 1
Crescent 1
Moon 2
Fan 1
Eclipse 3 4
Charge 2 1
Charge 3 2/3/4
Charge 4 1
Charge 5 0 1
Dash Attack 1
Jump Normal 1
Jump Charge 1
Evolution 4

Unrivaled Generals Moveset

This section is to list any differences in moveset if you are using a Spirit of the general or the chance you become the general from a Musou Soul during Survival Match.

  • Differences from normal moveset
    Charge 5 does a backflip causing a tornado launcher infront.
  • Emblems to mimic Generals moveset
    E1: Thrust
    E6: Eclipse



Musou

Type Mobility Juggles Finisher does Description
Musou Good Yes Knockback Steps forward and throws the Chakrams one by one in a series of slash motions. Ends musou with a spin throwing both Chakrams.
True Musou Juggle Ends with a spinning jump creating a large Tornado AoE.

Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.


Musou Length

Musou Stat 145-198 205-244 256-263 276-283 ???-??? ???-???
Number of Hits 7 8 9 10 ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
12 8 8 10 12 17 20 10 10 14 17 8 17 17 10*N+10e 17e 12F
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
10+5+5 17+5+5e 10 14e 10 14e 10 14e 14e 8+5*N+10e 15*N+20 15*N+10+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
43230 25 Your choice + 1 in Max Temper Crescent Any O O Fire, Ice or Wind Standard Capture build.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
40000 10 5 in Base Speed Any Any None 4 open slots for random speed boosts with more than enough Attack to one shot a group of troops. Use a Time/Eternity Scroll for longer speed boost.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
40323 25 Your choice + 1 in Max Temper Thrust/Crescent Any O Fire Life burning build, best used after hitting an enemy with Musou while they are on fire.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

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