FANDOM


Basic Information

  • Moveset: Cao Cao
  • Advance Skill: Perseverance - Defense of structures and troops inside bases is increased by x1.3

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Broadsword 45(2) 43(3) 32(1) 170(5) 150(6) 125 130 1.3

Upgrade Stats

Level Name Attack Damage Defense Life Musou
2 3 1 5 6
1 Broadsword +21 +24 +19 +30 +32
2 Two-handed Sword +24 +27 +22 +33 +35
3 General's Sword +27 +30 +25 +36 +38
4 Sword of Heaven +30 +33 +28 +39 +41
5 Wrath of Heaven +33 +36 +31 +42 +44
6 True Wrath of Heaven +36 +39 +34 +45 +47

Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots).

Pictures

Broadsword/Two-handed Sword General's Sword
Broadsword1 Broadsword2
Sword of Heaven (True) Wrath of Heaven
Broadsword3 Broadsword4

Weapon Info

Broadsword Used by many soldier's and officers, very easy to use.
Two-handed Sword A Broadsword with a longer and stronger blade, fit for an officer.
General's Sword A grand sword that exudes the influence and power of a great officer.
Sword of Heaven An expertly crafted sword, brother of the legendary Blue Blade.
Wrath of Heaven The Wrath of Heaven forged to even greater power and deadliness.
True Wrath of Heaven ???

Emblems

Thrust Shoot a purple orb forward. C1 shoots 1, while C6 shoots 3.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O
Pierce Shoot a blue orb back with the left hand and shoot a disk projectile forward.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
C1 Ice(Orb)
O (Disk)
Crescent Upward swing releasing a blue aura.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C1 O O
Moon Spin forward releasing 4 purple lightning pillars in the cardinal diagonals away from you.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C6
Fan Upward swing to the right then left. Ends with a frontal swing to the right. Can be extended for two more swings.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit) O (Last hit)
Eclipse Raise hand creating a large dark energy AoE around you.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O

Moveset

Charge 2 Upward swing.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Charge 3 Swing to the left then right. Ends with a downward left swing.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit) O (Last hit)
Charge 4 Frontal swing to the right.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Charge 5 Jab the Sword into the ground creating an AoE around you.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Dash Attack Sliding elbow to the gut with a blue aura trail.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Normal Frontal swing to the right.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Charge Swing to the right then left followed by a blue disk projectile downward.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Disk) O (Swings)
Evolution N3>N4>N5>N6
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O (N6) O (N5) O

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knock back - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Siege Damage

This section is for the number of attacks will land on structures and juggernauts when used on them.

Attack Structure Juggernaut
Thrust 0 1 (C1), 3 (C6)
Pierce 0 1/2
Crescent 0 1
Moon 0 1
Fan 2/3/4
Eclipse 0 1
Charge 2 1
Charge 3 3/5/7
Charge 4 1
Charge 5 0 1
Dash Attack 0 1
Jump Normal 1
Jump Charge 2 3
Evolution 4

Unrivaled Generals Moveset

This section is to list any differences in moveset if you are using a Spirit of the general or the chance you become the general from a Musou Soul during Survival Match.

  • Differences from normal moveset
    Charge 1 has natural Fire damage.
  • Emblems to mimic Generals moveset
    E1: Thrust
    E6: Fan



Musou

Type Mobility Juggles Finisher does Description
Musou Low Yes Knockback Spinning upward swing followed by a spinning downward swing. Ends with a frontal swing to the left with an AoE at your feet.
True Musou Ends with a swing to the right creating a large dark energy AoE around you.

Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.


Musou Length

Musou Stat 150-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits ??/?? ??/?? ??/?? ??/?? ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
12 8 8 10 12 17 20 10 10 14 17 8 10+10+5 17 (5+5)N+10e 17e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
6e (9+9+9)e 8e+5i 8e+8i 14e+8+8+8 17e+8+8+8 10 14e 5+5+5+5+8e 20e 15N+20 15N+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
43320 25 1 in Attack Upgrade, 1 in Damage Upgrade + 1 in Max Temper Thrust Eclipse O O O Any Standard Capture Build.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
40000 10 2 in Attack upgrade Pierce Any Ice Use the Ice Ball to get your KO's while your back is turned against a group of troops, 4 free spots for max speed boosts. Requires Blizzard Orb, Ice Orb + Ice imbue, Ice Orb + Freeze Lt buff or Ice Imbue + Freeze Lt buff.
50000 15 2 in Attack upgrade Piece Any Ice Stronger then above build to lower element requirement to Ice Orb, Ice Imbue or Freeze Lt buff.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.