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Basic Information

  • Moveset: Cao Cao
  • Advance Skill: Perseverance - Defense of structures and troops inside bases is increased by x1.3

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Broadsword 45(2) 43(3) 32(1) 170(5) 150(6) 125 130 1.3

Upgrade Stats

Level Name Attack Damage Defense Life Musou
2 3 1 5 6
1 Broadsword +21 +24 +19 +30 +32
2 Two-handed Sword +24 +27 +22 +33 +35
3 General's Sword +27 +30 +25 +36 +38
4 Sword of Heaven +30 +33 +28 +39 +41
5 Wrath of Heaven +33 +36 +31 +42 +44
6 True Wrath of Heaven +36 +39 +34 +45 +47
7 +39 +42 +37 +48 +50

Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. Level 7 weapons may vary in upgrade stats by +/- 2. (The numbers under the stat columns indicate the upgrade slots).

Pictures

Broadsword/Two-handed Sword General's Sword Sword of Heaven
Broadsword1 Broadsword2 Broadsword3
(True) Wrath of Heaven R7
Broadsword4 Broadsword5

Weapon Info

Broadsword Used by many soldier's and officers, very easy to use.
Two-handed Sword A Broadsword with a longer and stronger blade, fit for an officer.
General's Sword A grand sword that exudes the influence and power of a great officer.
Sword of Heaven An expertly crafted sword, brother of the legendary Blue Blade.
Wrath of Heaven The Wrath of Heaven forged to even greater power and deadliness.
True Wrath of Heaven ???
R7 ???

Emblems & Moveset

Emblems

Thrust Shoot a purple orb forward. C1 shoots 1, while C6 shoots 3.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 0 1(C1)
3(C6)
Pierce Shoot a blue orb back with the left hand and shoot a disc projectile forward.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
C1 Ice(Orb)
O(Disc)
0 1
2(Back towards a wall)
Crescent Upward swing releasing a blue aura.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O C1 O O 0 1
Moon Spin forward releasing 4 purple lightning pillars in the cardinal diagonals away from you.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O C6 0 1
Fan Upward swing to the right then left. Ends with a frontal swing to the right. Can be extended for two more swings.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Last hit) O(Last hit) 2/3/4
Eclipse Raise hand creating a large dark energy AoE around you.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O O 0 1

Moveset

Charge 2 Upward swing.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 1
Charge 3 Swing to the left then right. Ends with a downward left swing.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Last hit) O(Last hit) 3/5/7
Charge 4 Frontal swing to the right.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O O 1
Charge 5 Jab the Sword into the ground creating an AoE around you.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O O 0 1
Dash Attack Sliding elbow to the gut with a blue aura trail.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 0 1
Jump Normal Frontal swing to the right.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 1
Jump Charge Swing to the right then left followed by a blue disc projectile downward.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Disc) O(Swings) 2 3
Evolution N3>N4>N5>N6
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(N6) O(N5) O 4

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Structure - Number of times this attack will hit structures such as Towers, Urns, Gunpowder cases etc.
  • Juggernaut - Number of times this attack will hit Juggernauts.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Musou

Type Mobility Juggles Finisher does Description
Musou Low Yes Knockback Spinning upward swing followed by a spinning downward swing. Ends with a frontal swing to the left with an AoE at your feet.
True Musou Musou with added fire damage. Ends with a swing to the right creating a large dark energy AoE around you.

Musou Length

Musou Stat 150-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits ??/?? ??/?? ??/?? ??/?? ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
12 8 8 10 12 17 20 10 10 14 17 8 10+10+5 17 (5+5)N+10e 17e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
6e (9+9+9)e 8e+5i 8e+8i 14e+8+8+8 17e+8+8+8 10 14e 5+5+5+5+8e 20e 15N+20 15N+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
40000 10 2 in Attack upgrade Pierce Any Ice Use the Ice Ball to get your KO's while your back is turned against a group of troops, 4 free spots for max speed boosts. Requires Blizzard Orb, Ice Orb + Ice imbue, Ice Orb + Freeze Lt buff or Ice Imbue + Freeze Lt buff.
50000 15 2 in Attack upgrade Piece Any Ice Stronger then above build to lower element requirement to Ice Orb, Ice Imbue or Freeze Lt buff.
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in attack, 3 stars in damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

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