Fandom

Dynasty Warriors Online Eng Wiki

Battle Spear

631pages on
this wiki
Add New Page
Comments0 Share

Basic Information

  • Moveset: Yue Ying
  • Advance Skill: Luck - Randomizes the Advanced ability of all weapons on the field. No one can have 2 different Advances active at once as re-activating will add the remaining time towards the next randomly picked Advance. Advance effects do not stack(Aggression -> Phoenix will give you Phoenix with added time). When the wielder of this weapon has an Advance active the Advance bar on the Flask Wheel will change colors periodically.
  • In the battle prep screen this is listed as B. Spear not to be confused with Bronze Spear which is labeled as Spear.

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Battle Spear 48(5) 38(1) 35(3) 160(2) 150(6) 125 130 1.4

Upgrade Stats

Level Name Attack Damage Defense Life Musou
5 1 3 2 6
1 Battle Spear +30 +20 +26 +22 +32
2 War Spear +33 +23 +29 +25 +35
3 Martial Spear +36 +26 +32 +28 +38
4 Horizon +39 +29 +35 +31 +41
5 Oblivion +42 +32 +38 +34 +44
6 True Oblivion +45 +35 +41 +37 +47
7 +48 +38 +44 +40 +50

Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. Level 7 weapons may vary in upgrade stats by +/- 2. (The numbers under the stat columns indicate the upgrade slots).

Pictures

Battle Spear/War Spear Martial Spear Horizon
BattleSpear1 BattleSpear2 BattleSpear3
(True) Oblivion R7
BattleSpear4 BattleSpear5

Weapon Info

Battle Spear A spear that depends not on strength but on centrifugal force to throw back hordes of enemies.
War Spear An easier to use battle spear. Fight while confusing the enemy with more fluid movements.
Martial Spear A battle spear with graceful ornamentation. Performs attacks as beautiful as a dance.
Horizon A noble battle spear with its sharp edge looking like blue beams of moonlight.
Oblivion A first class battle spear combining entrancing beauty and absolute strength.
True Oblivion ???
R7 ???

Emblems & Moveset

Emblems

Thrust Throw Spear forward with it spinning clockwise then returns to you. Yue Ying's original C1.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O C6 O 2
Pierce Front flip swing followed by a ground projectile in front and behind when you land.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O O C6(Projectile) 1 2
Crescent Two clockwise spins followed by a crouching swing to the right.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Last hit) O(Last hit) 3
Moon Crouching clockwise spin.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
C6 Collapse 1
Fan Downward swing to the right. Ends with a downward swing to the left. Can be extended for up to 4 swings.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Last hit) O(Last hit) 2/3/4
Eclipse Three clockwise spins ending with a crouching spin with an AoE after. Yue Ying's original C6.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Last hit) O(All hits) 3 4

Moveset

Charge 2 Uppercut with the back end of the Spear.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 1
Charge 3 Jab forward while spinning the Spear in place. Ends with a swing to the right.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Last hit) O(Last hit) 5/9/13
Charge 4 Counterclockwise spin.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O O 1
Charge 5 Swing Spear up creating a tornado launcher.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O O 0 1
Dash Attack Upward swing to the right.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 1
Jump Normal Circular swipe to the right.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O 1
Jump Charge Lifting swipe, followed by fast clockwise spins.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(Last hit) O(Swipe) 1
2/3/4(Tower only if an enemy is caught)
1
Evolution N1>N2>N3>C4
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown Structure Juggernaut
O(C4) O(N3) O 4

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Structure - Number of times this attack will hit structures such as Towers, Urns, Gunpowder cases etc.
  • Juggernaut - Number of times this attack will hit Juggernauts.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.
  • Jump Charge can be extended if you continue pressing Charge Attack.

Musou

Type Mobility Juggles Finisher does Description
Musou Low Yes Knockback Clockwise spins with the Spear held out. Ends with a rising spinning swing.
True Musou Musou with added fire damage. Ends by throwing the Spear up creating a giant AoE around as you jump to catch it.

Musou Length

Musou Stat 150-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits ??/?? ??/?? ??/?? ??/?? ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
12 8 8 10 12 17 20 10 12 17 20 8 10+5+5+10 17 (2.5*4)N+10e 17e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
8+8 10e+10e 7+(10+10) 9+(12e+12e) 8+8+10e 10+10+12e 12 14e 6+(8+8)+10e 6e+6e+8e+12e 15N+20 15N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in attack, 3 stars in damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.