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Basic Information

  • Moveset: Xiahou Yuan
  • Advance Skill: Fury - Slowly refill your musou bar regardless of health. Your musou bar will also fill at double the normal rate when attacking enemies.

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Battle Rod 41(3) 45(1) 30(5) 160(2) 140(6) 120 130 1.0

Upgrade Stats

Level Name Attack Damage Defense Life Musou
3 1 5 2 6
1 Battle Rod +23 +21 +30 +22 +31
2 Combat Rod +26 +24 +33 +25 +34
3 Strike Rod +29 +27 +36 +28 +37
4 Power Rod +32 +30 +39 +31 +40
5 Enforcer Rod +35 +33 +42 +34 +43
6 True Enforcer Rod +38 +36 +45 +37 +46

Note: The above values are averages. Some weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots)

Pictures

Battle Rod/Combat Rod Strike Rod
BattleRod1 BattleRod2
Power Rod (True) Enforcer Rod
BattleRod3 BattleRod4

Weapon Info

Battle Rod A weapon designed specifically to bludgeon.
Combat Rod Made from a heavier material, this rod can inflict great damage.
Strike Rod The destructive power for this rod has been improved with its uneven surface.
Power Rod A rod with spikes attached to it. A very deadly weapon.
Enforcer Rod A rod with a hardness greater than that of a diamond.
True Enforcer Rod A weapon of tremendous power, it has been known since the times of the ancients.

Emblems

Thrust Shoot a wind cone forward.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O O
Pierce Slam Rod on the ground creating an AoE.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Knockdown)
Crescent Upward swing to the right.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C6
Moon Counterclockwise spin.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C6 O
Fan Frontal swing to the left.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O
Eclipse Jump up and slam the Rod on the ground creating an AoE.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O

Moveset

Charge 2 Uppercut swing.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Charge 3 Downward swing to the left then right. Ends with one more swing to the left.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit) O (Last hit)
Charge 4 Spinning swing from front to back.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Charge 5 Swing Rod upward creating a frontal tornado launcher.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Dash Attack Knee attack.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Normal Downward swing to the left.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Charge Drop straight down to slam the Rod on the ground.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Evolution N3>N4>N5>N6
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (N6) O (N5) O

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knock back - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Siege Damage

This section is for the number of attacks will land on structures and juggernauts when used on them.

Attack Structure Juggernaut
Thrust 0 1
Pierce 0 1
Crescent 1
Moon 1
Fan 1
Eclipse 0 1
Charge 2 1
Charge 3 3/5/7
Charge 4 1
Charge 5 0 1
Dash Attack 1
Jump Normal 1
Jump Charge 0 1
Evolution 4

Unrivaled Generals Moveset

This section is to list any differences in moveset if you are using a Spirit of the general or the chance you become the general from a Musou Soul during Survival Match.

  • Differences from normal moveset
    Charge 1 shoots a series 5 arrows forward, can be repeated up to 4 times, last volley has a chance to freeze.
    Charge 6 does a frontal swing to the left then right, can be repeated up to 5 times.
  • Emblems to mimic Generals moveset
    N/A


Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Good Yes Knockback Hopping spinning low swing to the left. Ends with a jumping swing that covers more range.
True Musou Ends with an upward swing to the left then swing to the right creating a shockwave.

Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.


Musou Length

Musou Stat 140-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits ??/?? ??/?? ??/?? ??/?? ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
10 8 8 10 12 17 20 10 12 17 20 8 12 15 (12+12)*N+12e 15e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
3e 5e 12 15 17e 18 18e 18e 15e 15*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
43320 25 Your choice & 1 in Max Temper Thrust Moon or Fan O O O Ice or Wind Standard Capture build.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
50000 15 5 in Base Speed Pierce Any None 4 open slots for random speed boosts with more than enough Attack to one shot a group of troops. Use a Time/Eternity Scroll for longer speed boost.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
20441 24 1 in Life Upgrade & 1 in Defense Upgrade Thrust Moon or Fan O Ice or Wind Support based build to freeze or slow down enemies for your partners to wail on.
30342 25 1 in Attack Upgrade, 1 in Life Upgrade & 1 in Max Temper Thrust Moon or Fan O O Ice Offensive freeze build.
00450 25 Your choice + 1 in Max Temper Thrust Any except Pierce O O Vorpal Vorpal Tank build.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

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