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Basic Information

  • Moveset: Xu Huang
  • Advance Skill: Toughness - If current life is below 100 you will be healed by 100, if current life is over 100 it will be doubled. Repeated activations while still in effect will heal you.

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Battle Axe 44(2) 44(1) 34(3) 170(6) 145(5) 115 125 1.0

Upgrade Stats

Level Name Attack Damage Defense Life Musou
2 1 3 6 5
1 Battle Axe +21 +14 +23 +32 +35
2 Combat Axe +24 +17 +26 +35 +38
3 Great Axe +27 +20 +29 +38 +41
4 Destroyer +30 +23 +32 +41 +44
5 Marauder +33 +26 +35 +44 +47
6 True Marauder +36 +29 +38 +47 +50

Note: The above values are averages. Some weapons found in battle may vary in upgrade stats by +/-1. (The numbers under the stat columns indicate the upgrade slots)

Pictures

Battle Axe/Combat Axe Great Axe
BattleAxe1 BattleAxe2
Destroyer (True) Marauder
BattleAxe3 BattleAxe4

Weapon Info

Battle Axe An axe with a long handle designed for battle.
Combat Axe A battle axe made with better materials.
Great Axe A battle axe made with a heavier blade. Too heavy for a normal person.
Destroyer An axe with a strike like the bite of a wolf's fangs, requiring much strength to wield.
Marauder An axe with a strike like the bite of a tiger's fangs. It takes much practice to wield properly.
True Marauder An axe said to contain the power of the White Tiger. Feared for its overwhelming power.

Emblems

Thrust Slam Axe head on the ground creating a short earth fissure.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C1 O
Pierce Swing Axe from front to back on the left side followed by a forward tap with the Axe head.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Tap) O (Swing) O (Tap)
Crescent Frontal swing to the left.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C6 C1
Moon Jam the top of the Axe head into the ground creating an AoE.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
Knockdown
Fan Downward chop.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O
Eclipse Three Counterclockwise spins.
Stagger Stun Knockback Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Last Spin) O (All Hits)

Moveset

Charge 2 Uppercut with the Axe.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Charge 3 Swing the Axe in a circle in front. Ends with a frontal swing to the left.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Last Hit) O (Last Hit)
Charge 4 Counterclockwise spin.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Charge 5 Slam the Axe in front creating an AoE effect.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Dash Attack Slide with a delayed upward swing.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Normal Frontal swing to the left.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Charge Downward angled helicopter spin. Stops after 7 spins.
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Evolution N3>N4>N5>N6
Stagger Stun Knockback Launch Element Super Armor Collapse/Burn Out/Knockdown
O (N6) O (N5) O

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Siege Damage

This section is for the number of attacks will land on structures and juggernauts when used on them.

Attack Structure Juggernaut
Thrust 0 1
Pierce 2
Crescent 1
Moon 2
Fan 2
Eclipse 3
Charge 2 1
Charge 3 2/3/4
Charge 4 1
Charge 5 0 1
Dash Attack 1
Jump Normal 1
Jump Charge Up to 7
Evolution 4

Unrivaled Generals Moveset

This section is to list any differences in moveset if you are using a Spirit of the general or the chance you become the general from a Musou Soul during Survival Match.

  • Differences from normal moveset
    Charge 1 extends his left hand forward to create a small AoE around him.
    Charge 6 jams the Axe head in the ground with his foot then kicks it back up to return to his stance.
  • Emblems to mimic Generals moveset
    N/A


Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Low Yes Knockback Spins Axe around the body while slowly stepping forward. Ends with a frontal swing with the Axe tucked behind your back.
True Musou Juggle then Knockback Ends with a low frontal sweep to the left followed by a fierce swing in front with a shockwave afterward.

Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.


Musou Length

Musou Stat 140-164 165-194 195-224 225-254 255-284 285-300
Number of Hits 7/8 8/9 9/10 10/11 11/12 12/13

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
12 6 6 8 10 15 18 8 10 15 18 8 6*N 17 10+10*N+10e 17e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
12e 15+20 15 17e 12 15e+15 13e+13e+12e 15*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
43320 25 1 in Attack Upgrade, 1 in Damage Upgrade, 1 in Max Temper Thrust or Moon Eclipse O O O Ice Standard capture build. Will allow you to handle any base and take down bases in a reasonable amount of time.
44200 23 2 in Attack Upgrade Thrust or Moon Eclipse O O O Ice More offensive capture build will allow you to take bases very easily. However, your defense is lower.
45000 25 2 in Attack Upgrade, 1 in Max Temper Thrust or Moon Eclipse O O O Ice Kamikaze basecapper, try at your own risk.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
50000 15 5 in Base Speed Moon Any None 4 open slots for random speed boosts with more than enough Attack to one shot a group of troops. Use a Time/Eternity Scroll for longer speed boost.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
50321 25 2 in Attack Upgrade, 1 in Max Temper Thrust Eclipse O Ice or Wind Highly offensive build. Control people with Eclipse.
20350 24 2 in Life Upgrade Thrust Eclipse O O Ice Tank build. Used to support your teammates by freezing enemies with Eclipse. Keep your advanced handy to get out of tight spots.
00450 25 2 in Life Upgrade, 1 in Max Temper Thrust Eclipse O O Vorpal Vorpal build.
30324 25 2 in Musou Upgrade, 1 in Max Temper Thrust or Moon Eclipse O Fire Musou spam build.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

Tips

PvP/Confront

Use Eclipse along with an Ice or Blizzard Orb to freeze enemies around you. Keep your advanced in reserve at all times in case you get caught in a combo or musou and can activate it to prevent you from dying.

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