Advance Skill: Toughness - If current life is below 100 you will be healed by 100, if current life is over 100 it will be doubled. Repeated activations while still in effect will heal you.
Basic Stats
Weapon
Attack
Damage
Defense
Life
Musou
Speed
Jump
Base Siege
Battle Axe
44(2)
44(1)
34(3)
170(6)
145(5)
115
125
1.0
Upgrade Stats
Level
Name
Attack
Damage
Defense
Life
Musou
2
1
3
6
5
1
Battle Axe
+21
+14
+23
+32
+35
2
Combat Axe
+24
+17
+26
+35
+38
3
Great Axe
+27
+20
+29
+38
+41
4
Destroyer
+30
+23
+32
+41
+44
5
Marauder
+33
+26
+35
+44
+47
6
True Marauder
+36
+29
+38
+47
+50
Note: The above values are averages. Some weapons found in battle may vary in upgrade stats by +/-1. (The numbers under the stat columns indicate the upgrade slots)
Pictures
Battle Axe/Combat Axe
Great Axe
Destroyer
(True) Marauder
Weapon Info
Battle Axe
An axe with a long handle designed for battle.
Combat Axe
A battle axe made with better materials.
Great Axe
A battle axe made with a heavier blade. Too heavy for a normal person.
Destroyer
An axe with a strike like the bite of a wolf's fangs, requiring much strength to wield.
Marauder
An axe with a strike like the bite of a tiger's fangs. It takes much practice to wield properly.
True Marauder
An axe said to contain the power of the White Tiger. Feared for its overwhelming power.
Emblems
Thrust
Slam Axe head on the ground creating a short earth fissure.
Stagger
Stun
Knockback
Launch
Rotation Lock
Element
Super Armor
Collapse/Burn Out/Knockdown
O
C1
O
Pierce
Swing Axe from front to back on the left side followed by a forward tap with the Axe head.
Stagger
Stun
Knockback
Launch
Rotation Lock
Element
Super Armor
Collapse/Burn Out/Knockdown
O (Tap)
O (Swing)
O (Tap)
Crescent
Frontal swing to the left.
Stagger
Stun
Knockback
Launch
Rotation Lock
Element
Super Armor
Collapse/Burn Out/Knockdown
O
C6
C1
Moon
Jam the top of the Axe head into the ground creating an AoE.
Stagger
Stun
Knockback
Launch
Rotation Lock
Element
Super Armor
Collapse/Burn Out/Knockdown
Knockdown
Fan
Downward chop.
Stagger
Stun
Knockback
Launch
Rotation Lock
Element
Super Armor
Collapse/Burn Out/Knockdown
O
O
Eclipse
Three Counterclockwise spins.
Stagger
Stun
Knockback
Launch
Rotation Lock
Element
Super Armor
Collapse/Burn Out/Knockdown
O (Last Spin)
O (All Hits)
Moveset
Charge 2
Uppercut with the Axe.
Stagger
Stun
Knockback
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O
Charge 3
Swing the Axe in a circle in front. Ends with a frontal swing to the left.
Stagger
Stun
Knockback
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O (Last Hit)
O (Last Hit)
Charge 4
Counterclockwise spin.
Stagger
Stun
Knockback
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O
O
Charge 5
Slam the Axe in front creating an AoE effect.
Stagger
Stun
Knockback
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O
O
Dash Attack
Slide with a delayed upward swing.
Stagger
Stun
Knockback
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O
Jump Normal
Frontal swing to the left.
Stagger
Stun
Knockback
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O
Jump Charge
Downward angled helicopter spin. Stops after 7 spins.
Stagger
Stun
Knockback
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O
Evolution
N3>N4>N5>N6
Stagger
Stun
Knockback
Launch
Element
Super Armor
Collapse/Burn Out/Knockdown
O (N6)
O (N5)
O
Note:
Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
Knockback - Sends the enemy backwards away from you. Usually ending a combo.
Launch - Knocks the enemy up in the air setting them up for a juggle.
Rotation Lock - Inability to turn your character during the animation.
Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
Charge 1 and Charge 6 depend on the Emblem
Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.
Siege Damage
This section is for the number of attacks will land on structures and juggernauts when used on them.
Attack
Structure
Juggernaut
Thrust
0
1
Pierce
2
Crescent
1
Moon
2
Fan
2
Eclipse
3
Charge 2
1
Charge 3
2/3/4
Charge 4
1
Charge 5
0
1
Dash Attack
1
Jump Normal
1
Jump Charge
Up to 7
Evolution
4
Unrivaled Generals Moveset
This section is to list any differences in moveset if you are using a Spirit of the general or the chance you become the general from a Musou Soul during Survival Match.
Differences from normal moveset Charge 1 extends his left hand forward to create a small AoE around him. Charge 6 jams the Axe head in the ground with his foot then kicks it back up to return to his stance.
Emblems to mimic Generals moveset N/A
Musou
Type
Mobility
Juggles?
Finisher does
Description
Regular Musou
Low
Yes
Knockback
Spins Axe around the body while slowly stepping forward. Ends with a frontal swing with the Axe tucked behind your back.
True Musou
Juggle then Knockback
Ends with a low frontal sweep to the left followed by a fierce swing in front with a shockwave afterward.
Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.
Musou Length
Musou Stat
140-164
165-194
195-224
225-254
255-284
285-300
Number of Hits
7/8
8/9
9/10
10/11
11/12
12/13
This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.
What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled
Temper Builds
Capture/Showdown/Destroy
Build
Tempers
Mods
Emblem 1
Emblem 6
Capture
Showdown
Destroy
Suggested Element
Description
43320
25
1 in Attack Upgrade, 1 in Damage Upgrade, 1 in Max Temper
Thrust or Moon
Eclipse
O
O
O
Ice
Standard capture build. Will allow you to handle any base and take down bases in a reasonable amount of time.
44200
23
2 in Attack Upgrade
Thrust or Moon
Eclipse
O
O
O
Ice
More offensive capture build will allow you to take bases very easily. However, your defense is lower.
45000
25
2 in Attack Upgrade, 1 in Max Temper
Thrust or Moon
Eclipse
O
O
O
Ice
Kamikaze basecapper, try at your own risk.
Defeat
Build
Tempers
Mods
Emblem 1
Emblem 6
Suggested Element
Description
50000
15
5 in Base Speed
Moon
Any
None
4 open slots for random speed boosts with more than enough Attack to one shot a group of troops. Use a Time/Eternity Scroll for longer speed boost.
Confront/Survival Match
Build
Tempers
Mods
Emblem 1
Emblem 6
Confront
Survival Match
Suggested Element
Description
50321
25
2 in Attack Upgrade, 1 in Max Temper
Thrust
Eclipse
O
Ice or Wind
Highly offensive build. Control people with Eclipse.
20350
24
2 in Life Upgrade
Thrust
Eclipse
O
O
Ice
Tank build. Used to support your teammates by freezing enemies with Eclipse. Keep your advanced handy to get out of tight spots.
00450
25
2 in Life Upgrade, 1 in Max Temper
Thrust
Eclipse
O
O
Vorpal
Vorpal build.
30324
25
2 in Musou Upgrade, 1 in Max Temper
Thrust or Moon
Eclipse
O
Fire
Musou spam build.
Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.
Tips
PvP/Confront
Use Eclipse along with an Ice or Blizzard Orb to freeze enemies around you. Keep your advanced in reserve at all times in case you get caught in a combo or musou and can activate it to prevent you from dying.