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Basic Information

  • Moveset: Liu Bei
  • Advance Skill: Acceleration - Speed of all allied commanders increases.

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Apex Blade 48(5) 35(1) 32(6) 170(2) 140(3) 135 140 1.0

Upgrade Stats

Level Name Attack Damage Defense Life Musou
5 1 6 2 3
1 Apex Blade +32 +16 +33 +21 +23
2 Sturdy Apex Blade +35 +19 +36 +24 +26
3 Steel Apex +38 +22 +39 +27 +29
4 Yellow Dragon +41 +25 +42 +30 +32
5 Golden Dragon +44 +28 +45 +33 +35
6 True Golden Dragon +47 +31 +48 +36 +38

Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots).

Pictures

(Sturdy) Apex Blade Steel Apex
ApexBlade1 ApexBlade2
Yellow Dragon (True) Golden Dragon
ApexBlade3 ApexBlade4

Weapon Info

Apex Blade A plain sword, well-honed and with no frills for swift handling
Sturdy Apex Blade An apex blade with a sharpened tip, allowing even swifter handling and more attack power.
Steel Apex A steel apex blade for experienced warriors that can handle both offense and defense.
Yellow Dragon An apex blade shaped after the Yellow Dragon. Able to cut down enemies with the speed of a dragon.
Golden Dragon An apex blade with overwhelming presence like 2 dragons reaching for the heavens.
True Golden Dragon ???

Emblems

Thrust Swing Blade up shooting a projectile along the ground.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
C1 O C6 Collapse
Pierce Dashing strike forward then a dashing strike to the left.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Both hits) C6 (Both hits)
Crescent Low sweeping swing to the left followed by shooting a cone from a right swing.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Second hit) O (First hit) C6 (Cone) C6
Moon Frontal swing to the right.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
C6 Collapse
Fan Plant Blade in the ground creating 4 outward arching ground projectiles.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O
Eclipse Spin around in place creating a shockwave around you. Liu Beis original C6.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O

Moveset

Charge 2 Uppercut with the Sword.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Charge 3 Upward swings to the right and left, ends with a frontal swing to the right.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit)
Charge 4 Overhead swing forward.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Charge 5 Raise Blade up creating an AoE around you.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Dash Attack Sliding frontal swing to the left.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Normal Overhead swing. Can hit behind user.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Charge Swing to the left then right shooting a projectile disc downward.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Disc) O (Left Swing)
Evolution N1>N2>N3>C4
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (C4) O (N3) O

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knock back - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Siege Damage

This section is for the number of attacks will land on structures and juggernauts when used on them.

Attack Structure Juggernaut
Thrust 0 1
Pierce 2
Crescent 1 2
Moon 1
Fan 0 1
Eclipse 0 1
Charge 2 1
Charge 3 3/5/7
Charge 4 1
Charge 5 0 1
Dash Attack 1
Jump Normal 1
Jump Charge 1 2
Evolution 4

Unrivaled Generals Moveset

This section is to list any differences in moveset if you are using a Spirit of the general or the chance you become the general from a Musou Soul during Survival Match.

  • Differences from normal moveset
    Charge 1 does a forward dodging dash to go behind the enemy, and then a quick swing.
  • Emblems to mimic Generals moveset
    E6:Eclipse


Musou

Type Mobility Juggles Finisher does Description
Musou Low No Juggle, Juggle, Knockback Frontal swing to the left then right. Ends with a downward swing to the left an upward swing to the right and another downward swing to the left.
True Musou Ends with a downward swing then a swing to the right then implant the Blade in the ground creating an AoE.

Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.


Musou Length

Musou Stat 140-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits ??/?? ??/?? ??/?? ??/?? ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
12 8 8 10 12 17 20 10 10 14 17 8 15+5 17 (5+5)N+10e 17e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
12e 14e 7+7 9e+9e 8+10 10+14e 12 16e 14e 12e 14N+14*4+18 14N+14*3+10+12
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
34230 25 your choice + 1 in Max Temper Crescent Fan or Eclipse O O Lightning, Ice or Wind Standard Capture build.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
40000 10 5 in Base Speed Moon Any None 4 open slots for random speed boosts with more than enough Attack to one shot a group of troops. Use a Time/Eternity Scroll for longer speed boost.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
?? ?? ?? ?? ?? ?? Insert your own build here. Just add a new row. Keep description short.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

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